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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nalien View Post
    I think SE designed Warrior as Dark Knight before they realized they wanted to add Dark Knight... Actually, I recall a suggestion for Marauder to branch into Dark Knight as a DPS that converts enmity into damage... Things like Bloodbath and Vengeance just scream Dark Knight IMO, Storm's Path and Inner Beast too, and Raw Intuition just makes no sense to me... Dark Knight historically had a sacrifice HP for damage skill, and while that makes no sense for a tank (though I'd trade Marauder cross-class skills for Lancer and Blood for Blood, though that was more when Dark Knight had serious TP issues), Raw Intuition adds a risk (albeit one removed by Awareness IIRC) for 100% Parry, which Dark Knight would love for Low Blows/Reprisal...
    yeah i wholeheartedly agree i believe sometime in 2.x im like "DRK not gonna happen, WAR already is DRK" due to the lifetaps and such
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ADVSS View Post
    yeah i wholeheartedly agree i believe sometime in 2.x im like "DRK not gonna happen, WAR already is DRK" due to the lifetaps and such
    It's not just Warrior either... Pretty sure Dragoon has bits of Dark Knight mixed in... Blood for Blood and Life Surge particularly... I suppose it's left over from 1.0s original class system, which didn't have Jobs but instead essentially let you make your own through cross-class skills...

    Kinda wish they stuck with that actually, though it would be (and I guess was, for a brief time) a nightmare to balance...
    (1)

  3. #3
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    So very curious what items are going to be needed for the main ingredients for the next anima step.

    That will be the first thing to do after story line and see if what items I've been hoarding will work towards it.
    (0)

  4. #4
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tracewood View Post
    So very curious what items are going to be needed for the main ingredients for the next anima step.

    That will be the first thing to do after story line and see if what items I've been hoarding will work towards it.
    I would love to know how the next anima weapon will look as well
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nalien View Post
    It's not just Warrior either... Pretty sure Dragoon has bits of Dark Knight mixed in... Blood for Blood and Life Surge particularly... I suppose it's left over from 1.0s original class system, which didn't have Jobs but instead essentially let you make your own through cross-class skills...

    Kinda wish they stuck with that actually, though it would be (and I guess was, for a brief time) a nightmare to balance...
    It always felt like that system was built for battle regimens and a plethora of damage types with inherent effects. I mean, we had Umbral, Astral, Bleeding, Sonic, etc., damage types back then. And even then there were abilities that would need certain undermechanics to differ at all—Circle Strike and Brandish, for instance, were both circular slashing AoEs, virtually identical. And then you had Doom Spike, Skewer, and Puncture all has piercing linear AoEs, differing only in flat damage, increased damage per hit, and decreased damage per hit, respectively. Had I actually had a reason to want to combo my Aura Pulse with my friend's Arrow Helix (donut AoE), knocking enemies outward into it, rather than it just being yet another self-centered AoE with a different damage type that nonetheless did the exact same thing as Circle Strike and Brandish... Pierce to start an armor break, blunt/sonic to widen it, and then slashing/bleeds to take full advantage. Frost to rigidify for earth; water to wet for lightning; fire to spread wind from target, frost to double some of the AoE damage back into the target; wind to increase burn rate on a Fire-struck target...

    I imagine that would have gotten pretty cool. Mix and match for personal identity and raid composition... with some serious undermechanics to take advantage of multiple damage types.

    But they scrapped the route that then seemed the obvious way to flush that system out in favor of simply removing all the extra damage types and adding combo chains acted basically like a 1, 2, 1, 2, 1, 2 system where the most thought you could put into your decisions was to delay until the last component of either combo came off CD without capping your auto-attack generated TP (spent on the first, and only the first, move of the combo). I could see hope for the first system, but very, very little for the second.
    (2)

  6. #6
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    Well actually, having a job which have for concept to copy both whm and sch skills sucks. They will hardly manage to balance it without Killing the two other's gameplay. Personally, i dont want to see the ast with the same dps/shield potency as the sch has. This would give no point in playin it anymore. Instead, they better give a unique gameplay to the Ast( next to the cards)
    (1)

  7. #7
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Llynd View Post
    Well actually, having a job which have for concept to copy both whm and sch skills sucks. They will hardly manage to balance it without Killing the two other's gameplay. Personally, i dont want to see the ast with the same dps/shield potency as the sch has. This would give no point in playin it anymore. Instead, they better give a unique gameplay to the Ast( next to the cards)
    except Sch would still have two advantages over Ast even if their shields were the same, Sch has much better mp restoration, and fairy utility is really hard to overcome.
    (2)

  8. #8
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gralna View Post
    except Sch would still have two advantages over Ast even if their shields were the same, Sch has much better mp restoration, and fairy utility is really hard to overcome.
    Except AST already has two advantages, raid wide DPS increase at no or lesser MP cost (if they dps as well as cards) and a choice between a full heal and a shield at less MP cost with no cool downs needed. I think, with the way off healers interact sch and ast shielding are about the same, with ast having better sustained AoE healing (although not much needs more than succor, et succor, succor, indom) but obviously scholar destroys ast while healing in cleric stance.

    I think we should start seeing Acc focused WHM, who become the off heals in an ast whm comp or more frequently baton passing the cleric stance role.
    (3)

  9. #9
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rawrz View Post
    Except AST already has two advantages, raid wide DPS increase at no or lesser MP cost (if they dps as well as cards) and a choice between a full heal and a shield at less MP cost with no cool downs needed. I think, with the way off healers interact sch and ast shielding are about the same, with ast having better sustained AoE healing (although not much needs more than succor, et succor, succor, indom) but obviously scholar destroys ast while healing in cleric stance.

    I think we should start seeing Acc focused WHM, who become the off heals in an ast whm comp or more frequently baton passing the cleric stance role.
    Crit Adlos are double strength shields and can be deployed to the group, ie: 6k crit -> 12K shield. Take into effect all possible buffs and you get 9k -> 18K shields. Not to mention a Noct Ast runs out of mp MUCH faster than a SCH. Plus SCH has an instant Aoe heal. People always take SCH for granted...
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RLofOBFL View Post
    Plus SCH has an instant Aoe heal. People always take SCH for granted...
    So does Astrologian if you use Lightspeed.
    Quote Originally Posted by SpiritMuse View Post
    Well, if you count all of the tomestones and not just the lore, it is an increase because esoterics are increased to 100 for all of these and to 150 for ARF.
    Except... no one really cares about Esoterics anymore.
    (0)

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