


Well, if you count all of the tomestones and not just the lore, it is an increase because esoterics are increased to 100 for all of these and to 150 for ARF.
Limit it to roulette then, why punish people who forgot to repair/queued on the wrong job etc
Why do you now get a penalty if leaving with a preformed party within 10 mins? Wtf se....
Yes, but in the event of a screwup, you could just quickly exit, take care of it, and requeue again without much hassle (unless it was a roulette)Um...those are things you need to check before queueing in the first place.
This has happened to me many, many times over the course of various PF'd duties, and I don't even use the PF all *that* much.
Yeah, people will just have to be more careful from now on, but it's still kind of a silly change that wasn't necessary in the first place (assuming there actually is anything different after 3.3 compared to the system beforehand and the screenshot isn't just lying to us)
This "feature" has been around for over a year now (I can't remember which patch added it, but I think it was 2.3). If you can't check your job or gear before queueing, well, tough. Its all on you for screwing up.Yes, but in the event of a screwup, you could just quickly exit, take care of it, and requeue again without much hassle (unless it was a roulette)
This has happened to me many, many times over the course of various PF'd duties, and I don't even use the PF all *that* much.
Yeah, people will just have to be more careful from now on, but it's still kind of a silly change that wasn't necessary in the first place (assuming there actually is anything different after 3.3 compared to the system beforehand and the screenshot isn't just lying to us)
I think SE designed Warrior as Dark Knight before they realized they wanted to add Dark Knight... Actually, I recall a suggestion for Marauder to branch into Dark Knight as a DPS that converts enmity into damage... Things like Bloodbath and Vengeance just scream Dark Knight IMO, Storm's Path and Inner Beast too, and Raw Intuition just makes no sense to me... Dark Knight historically had a sacrifice HP for damage skill, and while that makes no sense for a tank (though I'd trade Marauder cross-class skills for Lancer and Blood for Blood, though that was more when Dark Knight had serious TP issues), Raw Intuition adds a risk (albeit one removed by Awareness IIRC) for 100% Parry, which Dark Knight would love for Low Blows/Reprisal...
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