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  1. #581
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by DoctorMog View Post
    I edited that post, I felt it was a little too vague. I didn't mean "other people"

    I really only meant Feral Ren.

    He is the only one that decided to attempt content that is too hard for his skill level.



    The new "in thing" must be;

    "If I'm not good enough to do it, NERF IT!"



    Maybe you are just bad at this game Feral.

    Don't bring the rest of us down with you.
    You're acting out the role of "Person B" to a perfect T, Doctor Mog. Please, stop repeating the same drivel and understand this: What I am asking for does not "bring" everybody down to my level. What I have been proposing simply ADDS options to the content that I can handle, and enables me to work my way up to "your" level.

    You can simply opt out of the *** lower-level options. How many different analogies am I supposed to use to get you people to understand this?!

    It seems no matter how many times I repeat this simple truth, you and a number of people are continually refusing to see it for what it really is simply out of a sense of elitism.

    Take the blinders off.
    (0)
    Last edited by Emdub; 11-02-2011 at 11:23 AM. Reason: Inappropriate language

  2. #582
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    You're acting out the role of "Person B" to a perfect T, Doctor Mog. Please, stop repeating the same drivel and understand this: What I am asking for does not "bring" everybody down to my level. What I have been proposing simply ADDS options to the content that I can handle, and enables me to work my way up to "your" level.

    Take the blinders off.
    I understand your point for the varying difficulty levels. I think it's useless, but I do understand why some people would want it.

    What I still can't understand is how doing an easier version of the fight would prepare you for the real deal if you aren't dealing with any of the situations the heavy damage causes?

    Does taking 100 damage from Hellfire really prepare you for the aftereffects of taking a 1800 damage Inferno?
    Does taking 300 damage from eruptions and plumes prepare you for the resource management of taking 700+ damage from them?

    The fight isn't going to teach you anything, except maybe patterns. But that isn't going to make a difference in victory or defeat if you don't know how to manage the massive amounts of damage you're still taking.
    (3)

  3. #583
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by SilvertearRen View Post
    You're acting out the role of "Person B" to a perfect T, Doctor Mog. Please, stop repeating the same drivel and understand this: What I am asking for does not "bring" everybody down to my level. What I have been proposing simply ADDS options to the content that I can handle, and enables me to work my way up to "your" level.

    You can simply opt out of the f*cking lower-level options. How many different analogies am I supposed to use to get you people to understand this?!

    It seems no matter how many times I repeat this simple truth, you and a number of people are continually refusing to see it for what it really is simply out of a sense of elitism.

    Take the blinders off.

    If you want a game to work up to FFXIV challenge levels, there are other games you can practice on:

    this is a good start.

    SE is already strained enough on resources, balancing new content with fixes and the completely new engine.

    They shouldn't be expected to spend extra time making different "levels" of fights because you can't be bothered to do them correctly. (Eg; leveling something OTHER than just lancer past level 35)

    "Your" blinders (the complete inability to level something other than lancer, and the expectation that SE should cater to that) need to come off.

    Not the other way around.
    (1)

  4. #584
    Player
    RolandDebreton's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    264
    Character
    Roland Debreton
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I cannot believe:

    A. This topic is still going on.

    B. That the OP is actually still involved in it.

    I've given my diatribe already about the original argument delivered by the OP.

    My questions to you is do you really think its realistic for these designers to craft tiered fights to the tastes, (not needs) of multiple levels? Do you still feel after reading over 500 posts that you represent a majority opinion? Do you feel that your begrudging those that have succeeded in this fight through training themselves to do it has helped the "community unity," you mentioned in the first place?
    (0)

  5. #585
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    (4)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #586
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    This is how I see your one sided little "person A person B" crap.


    person A: I cant beat Ifrit, he is too hard!
    person B: Keep practicing, also, level Gladiator, it has a good skill you will need.
    person A: I don't like gladiator and I should be able to do it without gladiator!
    Person B: You can, but it makes it easier. Have you looked up a strategy? Or tried asking for help?
    Person A: No, but why should I have to? SE needs to nerf the fight if I cant kill it with one rank 50! Make "tiers" so that we can learn the fight! If "I" cant do it, then it needs to be nerfed!
    Person B: Seriously? You think that an underdeveloped character with no subs leveled and no experience on the fight should be able to kill it without any practice or skill?
    Person A: Yes
    Person B:
    (10)

  7. #587
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Yoshi explicitly stated that Ifrit was to be a challenge.
    (1)

  8. #588
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by DoctorMog View Post
    If you want a game to work up to FFXIV challenge levels, there are other games you can practice on:

    this is a good start.

    SE is already strained enough on resources, balancing new content with fixes and the completely new engine.

    They shouldn't be expected to spend extra time making different "levels" of fights because you can't be bothered to do them correctly. (Eg; leveling something OTHER than just lancer past level 35)

    You know, it's actually just a copy-paste, parameter-adjustment operation to actually readjust the Ifrit fight for at least one lower difficulty setting.

    Here!

    Ifrit Boss Battle - "Nerfed Hyper"
    HP: Same as Original Hyper
    Defense: Same as Original Hyper
    Behaviors: Same as Original Hyper
    Attack Power: -5%
    Everything Else: Same as Original Hyper

    So essentially all you would need to do is create the code to introduce the option for the lower level fight, which can be surprisingly simple if the game's codebase isn't too complex. All it would consist of is the following:

    1) Dialog Box prior to entering Bowl of Embers for offering Difficulty Choice.
    2) ONE STAT reduced on Ifrit, and assign it a unique NPC id.
    3) When weaker option is chosen, spawns the "nerfed" Ifrit instead of normal Hyper Ifrit.

    Apart from bugtesting, the changes are not that deep. It would take one day at the least of dedicated work by ONE programmer to implement such a change, and a week to a month of required function testing by ONE tester to ensure that it didn't f*ck up anything else in the codebase.

    Quote Originally Posted by DoctorMog View Post
    "Your" blinders (the complete inability to level something other than lancer, and the expectation that SE should cater to that) need to come off.

    Not the other way around.
    P.S. If a certain someone took the time to research my character data...
    (0)

  9. #589
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DoctorMog View Post
    This is how I see your one sided little "person A person B" crap.


    person A: I cant beat Ifrit, he is too hard!
    person B: Keep practicing, also, level Gladiator, it has a good skill you will need.
    person A: I don't like gladiator and I should be able to do it without gladiator!
    Person B: You can, but it makes it easier. Have you looked up a strategy? Or tried asking for help?
    Person A: No, but why should I have to? SE needs to nerf the fight if I cant kill it with one rank 50! Make "tiers" so that we can learn the fight! If "I" cant do it, then it needs to be nerfed!
    Person B: Seriously? You think that an underdeveloped character with no subs leveled and no experience on the fight should be able to kill it without any practice or skill?
    Person A: Yes
    Person B:
    You should really repost this in rage comic form imo.
    (1)

  10. #590
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by DoctorMog View Post
    This is how I see your one sided little "person A person B" crap.


    person A: I cant beat Ifrit, he is too hard!
    person B: Keep practicing, also, level Gladiator, it has a good skill you will need.
    person A: I don't like gladiator and I should be able to do it without gladiator!
    Person B: You can, but it makes it easier. Have you looked up a strategy? Or tried asking for help?
    Person A: No, but why should I have to? SE needs to nerf the fight if I cant kill it with one rank 50! Make "tiers" so that we can learn the fight! If "I" cant do it, then it needs to be nerfed!
    Person B: Seriously? You think that an underdeveloped character with no subs leveled and no experience on the fight should be able to kill it without any practice or skill?
    Person A: Yes
    Person B:
    It's mutual, then. Does it mean we can't compromise? I don't think so. We don't want this forum to get compared to the quacks leading governments worldwide, do we?

    I'm going to add that I've already offered compromises on my part. Instead of outright demanding that the original fight be nerfed...

    Plus, this kind of system COULD be applied exclusively to dungeon content as opposed to Primal fights, if we're going to end up leaving Primal fights alone.
    (0)
    Last edited by SilvertearRen; 11-02-2011 at 11:43 AM.

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