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  1. #191
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by SilvertearRen View Post
    Neither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard. I don't care what people think of me. What I care about is whether or not players like me have the option to ADJUST THE GODDAMN DIFFICULTY so they don't end up feeling upset at the end of an unsuccessful night.
    run to tank when he jumps, run out when blg flame thingy is under you, dont move when plumes, dont ws when he has eruption in queue

    how is that hard to learn again?
    (2)

  2. #192
    Player

    Join Date
    Sep 2011
    Posts
    838
    ok this is getting silly. a game designer or aspiring game designer should be able to look at the screen, and not see pretty graphics, but see code, should be able to work out how the game/content operates. stress shold not be stopping you from working this out. if you can't even see simple patterns you should not be a game designer.

    P.S.is it game designer or are bridges more your thing?
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  3. #193
    Player
    NibelungValesti's Avatar
    Join Date
    May 2011
    Posts
    9
    Character
    Bacon Pancakes
    World
    Masamune
    Main Class
    Dark Knight Lv 60
    Fought him in a swim suit, without sentinel and never died. You're just doing it wrong.

    But really the lag is there but it isn't a valid excuse. I play on wireless with a not-so-great computer and Eruption/Plume aren't really a problem. I bet 99% of the time you get hit by either you weaponskill too late into his skill cooldown and get animation locked . Yeah I raged hard until I realized it was my fault and now he's on farm..so just practice more?
    (3)

  4. #194
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by SilvertearRen View Post
    See, this is another example of bad design. Requiring players to have a specific skillset because of a dominant strategy, is another problem. WHat if you had a full party of 8 players who are straight pure classes, with no skills from other classes?

    You're screwed then. How are you going to beat Ifrit? OH wait, you can't.

    A lot of people who do not have the time to be running everywhere in FFXIV, will probably have one or two 50's leveled. That usually won't be enough to ensure full survival with Ifrit in the current state.

    the fight is beatable without sentinel, your argument is moot
    (2)

  5. #195
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Neither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard. I don't care what people think of me. What I care about is whether or not players like me have the option to ADJUST THE GODDAMN DIFFICULTY so they don't end up feeling upset at the end of an unsuccessful night.
    Play a different game. And get used to disappointment. Life is full of it.

    Quote Originally Posted by SilvertearRen View Post
    See, this is another example of bad design. Requiring players to have a specific skillset because of a dominant strategy, is another problem. WHat if you had a full party of 8 players who are straight pure classes, with no skills from other classes?

    You're screwed then. How are you going to beat Ifrit? OH wait, you can't.

    A lot of people who do not have the time to be running everywhere in FFXIV, will probably have one or two 50's leveled. That usually won't be enough to ensure full survival with Ifrit in the current state.
    But it can be done, and it has been done. Your argument is invalid.
    (3)

  6. #196
    Player
    Joche7566's Avatar
    Join Date
    May 2011
    Posts
    40
    Character
    Octavio Stonewall
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I don't think it's necessary to gimp relatively easy encounters (lets face it... Ifrit ('Hard') is pretty darn easy now...) just because a portion of the community can't complete it... that's kind of like saying we have to play by the rules of people with the lowest sensitivities. In any case, scale-able content might be an option for this, making what would be a regular fight easier for people who can't seem to complete regular content. However, Note that some of us, when Ifrit came out, spent HOURS on end trying to defeat this brand new challenge, died more than 100 times in the process, but kept coming back for more, until we finally mastered it. But I understand that most people don't have the same amount of drive/ambition as others.
    (2)

  7. #197
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by grandm View Post
    ok this is getting silly. a game designer or aspiring game designer should be able to look at the screen, and not see pretty graphics, but see code, should be able to work out how the game/content operates. stress shold not be stopping you from working this out. if you can't even see simple patterns you should not be a game designer.

    P.S.is it game designer or are bridges more your thing?
    Both. Game designer, and to build bridges between different perspectives.

    And yes, perhaps I'm doing the fight wrong - I see the mistakes I made in some areas, but I'm probably missing some mistakes elsewhere.

    But you know what? This fight has brought out the good and bad in a lot of people. And that's just damaging. As a game designer, I don't believe in pushing mechanisms on a community, and causing them to breathe fire and brimstone at each other because of different opinions, perspectives, etc. It's just...depressing.
    (0)

  8. #198
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I thought Primals were supposed to be hard.
    (7)

  9. #199
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    There is no reason for multiple modes of difficulty, that would just add more shit on the devs plate that they don't need.
    (7)

  10. #200
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Neither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard. I don't care what people think of me. What I care about is whether or not players like me have the option to ADJUST THE GODDAMN DIFFICULTY so they don't end up feeling upset at the end of an unsuccessful night.
    so basically it's your fault, but it's not your fault?

    gg

    fk it, while we're at it, let's make every fight scalable to the point where a blind, deaf, developmentally challenged quadriplegic midget can solo Ifrit if he wants, with a laser gun and orbital ion cannon strikes.

    hey, it's more choices right?
    (4)

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