run to tank when he jumps, run out when blg flame thingy is under you, dont move when plumes, dont ws when he has eruption in queueNeither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard. I don't care what people think of me. What I care about is whether or not players like me have the option to ADJUST THE GODDAMN DIFFICULTY so they don't end up feeling upset at the end of an unsuccessful night.
how is that hard to learn again?
ok this is getting silly. a game designer or aspiring game designer should be able to look at the screen, and not see pretty graphics, but see code, should be able to work out how the game/content operates. stress shold not be stopping you from working this out. if you can't even see simple patterns you should not be a game designer.
P.S.is it game designer or are bridges more your thing?
What I have shown you is reality. What you remember, that is the illusion.
Fought him in a swim suit, without sentinel and never died. You're just doing it wrong.
But really the lag is there but it isn't a valid excuse. I play on wireless with a not-so-great computer and Eruption/Plume aren't really a problem. I bet 99% of the time you get hit by either you weaponskill too late into his skill cooldown and get animation locked. Yeah I raged hard until I realized it was my fault and now he's on farm..so just practice more?
See, this is another example of bad design. Requiring players to have a specific skillset because of a dominant strategy, is another problem. WHat if you had a full party of 8 players who are straight pure classes, with no skills from other classes?
You're screwed then. How are you going to beat Ifrit? OH wait, you can't.
A lot of people who do not have the time to be running everywhere in FFXIV, will probably have one or two 50's leveled. That usually won't be enough to ensure full survival with Ifrit in the current state.
the fight is beatable without sentinel, your argument is moot
Play a different game. And get used to disappointment. Life is full of it.Neither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard. I don't care what people think of me. What I care about is whether or not players like me have the option to ADJUST THE GODDAMN DIFFICULTY so they don't end up feeling upset at the end of an unsuccessful night.
But it can be done, and it has been done. Your argument is invalid.See, this is another example of bad design. Requiring players to have a specific skillset because of a dominant strategy, is another problem. WHat if you had a full party of 8 players who are straight pure classes, with no skills from other classes?
You're screwed then. How are you going to beat Ifrit? OH wait, you can't.
A lot of people who do not have the time to be running everywhere in FFXIV, will probably have one or two 50's leveled. That usually won't be enough to ensure full survival with Ifrit in the current state.
I don't think it's necessary to gimp relatively easy encounters (lets face it... Ifrit ('Hard') is pretty darn easy now...) just because a portion of the community can't complete it... that's kind of like saying we have to play by the rules of people with the lowest sensitivities. In any case, scale-able content might be an option for this, making what would be a regular fight easier for people who can't seem to complete regular content. However, Note that some of us, when Ifrit came out, spent HOURS on end trying to defeat this brand new challenge, died more than 100 times in the process, but kept coming back for more, until we finally mastered it. But I understand that most people don't have the same amount of drive/ambition as others.
Both. Game designer, and to build bridges between different perspectives.ok this is getting silly. a game designer or aspiring game designer should be able to look at the screen, and not see pretty graphics, but see code, should be able to work out how the game/content operates. stress shold not be stopping you from working this out. if you can't even see simple patterns you should not be a game designer.
P.S.is it game designer or are bridges more your thing?
And yes, perhaps I'm doing the fight wrong - I see the mistakes I made in some areas, but I'm probably missing some mistakes elsewhere.
But you know what? This fight has brought out the good and bad in a lot of people. And that's just damaging. As a game designer, I don't believe in pushing mechanisms on a community, and causing them to breathe fire and brimstone at each other because of different opinions, perspectives, etc. It's just...depressing.
I thought Primals were supposed to be hard.
There is no reason for multiple modes of difficulty, that would just add more shit on the devs plate that they don't need.
so basically it's your fault, but it's not your fault?Neither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard. I don't care what people think of me. What I care about is whether or not players like me have the option to ADJUST THE GODDAMN DIFFICULTY so they don't end up feeling upset at the end of an unsuccessful night.
gg
fk it, while we're at it, let's make every fight scalable to the point where a blind, deaf, developmentally challenged quadriplegic midget can solo Ifrit if he wants, with a laser gun and orbital ion cannon strikes.
hey, it's more choices right?
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