I think it's important for various levels of difficult content. There should always be a small amount of extremely challenging content to cater to a playerbase that finds that fun as much as there's easier more friendly content for a more casual player base.
No, because your complaint is that end game should be accessible to all players. What you're striving to get is not end game. It's dumbed down content, that is not the same difficulty as whatever version is harder than it. Therefore it is not the endgame.
Endgame is endgame. It is one difficulty. One size does not fit all.
ps: I like taking words and twisting them.
I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.No, because your complaint is that end game should be accessible to all players. What you're striving to get is not end game. It's dumbed down content, that is not the same difficulty as whatever version is harder than it. Therefore it is not the endgame.
Endgame is endgame. It is one difficulty. One size does not fit all.
ps: I like taking words and twisting them.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
the answer you will wake up to is: noI see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
bold 1 : noI see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
bold 2 : yes
in short, leave as it is
Aion Zwei - Masamune
At the end of the day, the object is to feel accomplished and enjoy the content in the time you've spent experiencing it. Why bother with labels with what's endgame and what's not. If 50Party Ifrit is too difficult, enjoy the experience on easier mode.
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