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  1. #1
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    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Murugan View Post
    Yeah I'd be fine with what you just described, but I do kind of think it would be a waste of time to develop as only the Hard Mode would be worth doing. Why would 8 people get together to get some NQ gear they could buy for cheap on the Market Wards? Other than for RP reasons/boredom.

    I think instead we just need a variety of content including some which is "hardcore challenging" (preferably in the form of alliance content) so those of us who want to challenge ourselves can do that. I don't want to have to resort to making my own "house rules" to challenge myself either, I want need for an MMO I pay for to demand it of me.
    I don't see having a "Normal Mode" as worthless. It could be an ideal resource for those who want to do the fight without having to depend on outside information sources (wikis, websites, videos, etc) and instead learning from their own visceral, personal experiences.

    Getting your "experience" by living viscerally through others (via aforementioned sources) isn't my sort of thing. Though it IS necessary for now...

    If you haven't noticed already, I am a "Knowledge is Power" type of person. I feel rewarded when I learn something by my own initiative, rather than being given the knowledge by other people. However, in a game environment as with a pacing like FFXIV, it is significantly more difficult for me to absorb that kind of information from personal experience when I am under pressure, as I've said in previous posts.

    Quote Originally Posted by DoctorMog View Post
    Want to know how you will get your shot at Ifrit?

    Wait a month.

    They will nerf him, or give us new gear/content that will make him easier and you can get your kill then.
    As far as I'm concerned this thread as of now no longer deals with the act of beating Ifrit or completing endgame content - I'll end up beating him eventually -but is more or less specific to how future and current endgame content should be implemented. That is to say, we're talking about how we can "open up" the endgame content more without damaging the experience for hardcore players.
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    Last edited by SilvertearRen; 11-02-2011 at 01:46 PM.

  2. #2
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I don't see having a "Normal Mode" as worthless. It could be an ideal resource for those who want to do the fight without having to depend on outside information sources (wikis, websites, videos, etc) and instead learning from their own visceral, personal experiences.

    Getting your "experience" by living viscerally through others (via aforementioned sources) isn't my sort of thing. Though it IS necessary for now...
    That makes no sense if the only way to beat Ifrit was to depend on outside information sources, how did anyone ever beat it in the first place? Square Enix did not hide a strategy somewhere on the internet for us to find as part of some easter egg hunt.

    You can get your experience now, because the fight isn't totally gear dependent you can go in and take your time to figure it out (and there is no real timer either).

    Besides I don't think there are enough people playing MMO's who want "generic rewards" or a casual oriented "visceral experience" to demand they put a fight in. Which is why if they went to scaling it would likely involve gear scaling as well, and that is what ruins the fight.

    I think you should have just had fun with the fight (or maybe taken a long break from it then tried it again), rather than make this thread. It is certainly doable by everyone, it just has a low tolerance for mistakes which makes it a very frustrating fight as you get used to it (and before the "real elitists" come down on you for failing, just remember they all whined and screamed at eachother too before they get their kill. We have hilarious video evidence in many cases!

    The difference is they did their 70 attempts all in 1-2 days, while as a casual you should be spreading that out over a couple months (or more). They aren't better than you, it isn't because they had 4 Lancers (total overkill), or because they had Materia, or anything other than that they went through all those attempts and you can too. No one is stopping you from getting your personal, visceral experience in Ifrit right now as it is.

    You can do it! Just believe in yourself, and try not to murder your group mates.
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  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SilvertearRen View Post
    I don't see having a "Normal Mode" as worthless. It could be an ideal resource for those who want to do the fight without having to depend on outside information sources (wikis, websites, videos, etc) and instead learning from their own visceral, personal experiences.

    Getting your "experience" by living viscerally through others (via aforementioned sources) isn't my sort of thing. Though it IS necessary for now...

    If you haven't noticed already, I am a "Knowledge is Power" type of person. I feel rewarded when I learn something by my own initiative, rather than being given the knowledge by other people. However, in a game environment as with a pacing like FFXIV, it is significantly more difficult for me to absorb that kind of information from personal experience when I am under pressure, as I've said in previous posts.



    As far as I'm concerned this thread as of now no longer deals with the act of beating Ifrit or completing endgame content - I'll end up beating him eventually -but is more or less specific to how future and current endgame content should be implemented. That is to say, we're talking about how we can "open up" the endgame content more without damaging the experience for hardcore players.
    yeah, your supposed to get that visceral feeling fighting on hard though. Thats where all the rest of these dudes learned it, they went in there and tried, and died, and tested. You dont need an easy mode for that, in fact the same solutions, and tactics wouldnt be necessary on an easier mode. you could take the hit and cure, in hard mode that isnt always the case.
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