GameAnd I accept the fact that you disagree with me. Though what I do question is the idea of disagreeing with something that does not infringe in any way with your preferences. To me, that just smacks of obstructionism.
ob·struc·tion·ist
noun
1. One who systematically blocks or interrupts a process, especially one who attempts to impede passage of legislation by the use of delaying tactics, such as a filibuster.
noun
Is not politics.
No because it is a waste of resources better spent on MORE content.
I believe I already described the general idea of the programming side of things...it's not a major undertaking. Just a few adjustments to the loot tables, stats, and adding a dialog box offering the options. Push it through QA testing for a few weeks.
This isn't a painstakingly-accurate 3D model simulation of the R.M.S. Titanic being coded into the game, people.
If you knew anything about game programming, you WOULD know that there is a LOT more to it than just a few adjustments.I believe I already described the general idea of the programming side of things...it's not a HUGE adjustment. Just a few adjustments to the loot tables, stats, and adding a dialog box offering the options.
This isn't a painstakingly-accurate 3D model of the Titanic being coded into the game, people.
Really? From my experience, it usually is a copy/paste operation, and then tweaking that new set of data along with the necessary hooks to ensure that it starts up properly, before pushing it through testing.
There is probably an in-house tool for creating dialogue options and other functions that are associated with the kind of features I'm talking about.
Let's use Oblivion for an example. They have a construction toolset. If I wanted to take a boss fight and weaken him, and put him in a new dungeon, I can simply copy his data, paste him into the new dungeon, alter his stats, and then add new dialogue options to the NPCs that point the player to the new dungeon.
Honestly, I think you're trying to blow a lot of hot air out of your arse. And it's a lot of hot air. No game developer creates a game entirely in a programming language, and that includes NPC data, dialogue functions, etc. The backbone of the game is in programming language along with the construction of a data communication system that ensures everything works together (like a database for MMOs), then a middleware solution (like the TES Construction Set) is created or imported into the system, and that middleware solution is used to further develop the game.
Now that I've said that, I really think you don't know crap.
Primal fights and dungeon/raid content are two entirely different beasts.
Last edited by SilvertearRen; 11-02-2011 at 01:06 PM.
LOL! Don't bother with them, the game is all they have so for them it's a matter of no-life and death that it's stays in a way they can have an advantage.I believe I already described the general idea of the programming side of things...it's not a major undertaking. Just a few adjustments to the loot tables, stats, and adding a dialog box offering the options. Push it through QA testing for a few weeks.
This isn't a painstakingly-accurate 3D model simulation of the R.M.S. Titanic being coded into the game, people.
Their gaming "omghardcoreness" is limited to MMOs because the only thing they have over others is tons of free time. Free time to level all the jobs to 50, free time to associate themselves with others that are the same.
So just chill, wait to see if jobs/ability balance whatever makes content more accessible, if not there are several really good looking MMOs coming soon. So at least in my case I only lost the 80 bucks I paid for my CE, which I intend to more than recover by only buying used SE games from now on until they prove themselves worthy. (And FFXIII-2 sure isn't helping!)
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
What I was referring to when I used the dictionary definition, was generally the social aspect of being an obstructionist. Basically, "Saying No for the Sake of No."
You know, like the scrubs in every country's legislature that likes to stomp all over the other side's toes just because they hate their guts regardless of the content of the bill that's on the floor.
(Analogy: Gamers say no because they wanna say no to a proposal suggesting that a pre-existing feature be altered, or because they hate the type of player the proposer is.)
Answa, quit being a troll. Keep your snark outta my thread, will ya?
I probably should have phrased it differently. Certain kinds of completionists. Some want to collect items, others just wanna experience the fights without any care for the drops.
Last edited by SilvertearRen; 11-02-2011 at 12:53 PM.
Snark be fun. And that's not what people are doing. They're saying this:What I was referring to when I used the dictionary definition, was generally the social aspect of being an obstructionist. Basically, "Saying No for the Sake of No."
You know, like the scrubs in every country's legislature that likes to stomp all over the other side's toes just because they hate their guts regardless of the content of the bill that's on the floor.
(Analogy: Gamers say no because they wanna say no to a proposal suggesting that a pre-existing feature be altered, or because they hate the type of player the proposer is.)
Answa, quit being a troll. Keep your snark outta my thread, will ya?
It's quite far from the sentiment you're talking about.
Waste of resources? As far as I know, programming such a simple adjustment to pre-existing content shouldn't take a huge chunk of manpower. I've already described my estimated manpower costs for such an adjustment.
However, building new content with this featureset in mind will certainly add a bit more to the manpower cost, but not by much. It gets easier down the road especially if they're using a code template for the Primal fights.
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