Quote Originally Posted by SilvertearRen View Post
When you frame it that way, it perfectly makes sense. What I am trying to say is that for the lower-difficulty versions of the Hyper fight, the damage taken from Ifrit when you screw up should be reduced from the original fight's damage output. That way, you can learn from your mistakes and recover more easily. In the current Hyper fight, one mistake can cost you over half of your HP. That is brutal, and does not offer a lot of wiggle room for a learning curve for players that want to "progress" their way to actually defeating Ifrit at the original difficulty level.
If you keep making the same mistakes and losing, especially after all this time, do you really think taking less damage while failing to perform the mechanics the fight require, will in any way, magically make it so you can defeat Hyper Ifrit?

The answer: doubtful.

The only thing scaling difficulty would add is higher production costs, and longer awaited delays in new content, all for people who fail to learn from their mistakes the first 100 times, or however many times you have failed to vanquish the primal Ifrit, to have a chance at conquering the foe for nothing.

You can learn from your mistakes now.

If you get hit by fire, next time dodge it. How do you think the shells who beat it early learned? We got it to 75%, then we died. We got it to 50% then we died. We got it 30%, we died. We got it to 10%, we died. Finally after learning to have eight people execute their roles fluidly and how to correctly time and stand during the fight, we won.

It takes hard work, dedication, and the ability to think on your feet to beat Ifrit.

I wouldn't want my sense of accomplishment tarnished by anything less. It was worth dying to learn how to challenge this foe.