Page 14 of 76 FirstFirst ... 4 12 13 14 15 16 24 64 ... LastLast
Results 131 to 140 of 753
  1. #131
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Ifrit is not hard, (Try fighting him with 3 seconds of delay on his AoE attacks.) nor endgame content when the game has only be around for a year!

    A year spent recovering, changing dev teams and trying to sort out mistakes.

    Calm down, pick yourself up, and your team and try again. You'll do it in the end, and feel better for having the determination to see it through.
    (4)

  2. #132
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Etienn View Post
    Riddle me this, Riddle me that. Who was it whom asked for tough higher skilled content, whom was it who said the game does not cater to "Hardcore" gamers. If you are unskilled then stay away from the content quite simple.
    If this is the mindset the devs have, they are essentially locking out some people in the game, and that's going to create some resentment. I don't believe in being exclusive.
    (1)

  3. #133
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    He's right. SE should scale the difficulty but they should offer different achievements like this.




    instead of this, which is for the hard mode, the real God strength. (Apologize for the shameless plug Forever Intoxicated)
    (3)

  4. #134
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by SilvertearRen View Post
    I've given enough ground to your arguments. I'm not asking to have the endgame content "destroyed" or "remade" to suit my needs. What I am asking for is to have the option to adjust the difficulty, with certain penalties attached regarding rewards while still retaining the original design and difficulty of the encounter as an option.

    I don't see why you guys should be resistant to such an option.

    they did that with WoW and they lost lost close to 2 million subscriptions.
    (3)

  5. #135
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I've given enough ground to your arguments. I'm not asking to have the endgame content "destroyed" or "remade" to suit my needs. What I am asking for is to have the option to adjust the difficulty, with certain penalties attached regarding rewards while still retaining the original design and difficulty of the encounter as an option.

    I don't see why you guys should be resistant to such an option.
    Because it's pointless.
    (8)

  6. #136
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Gramul View Post
    Difference?
    The difference is that it is not identical to the Hyper fight, and thus does not offer players an opportunity to "learn" the fight without being unduly punished for mistakes.

    Quote Originally Posted by Alerith View Post
    Because it's pointless.
    Pointless to you, not so much to me. I accept the fact that there are people whose perspectives will differ from mine, but it shouldn't be a reason for people to immediately shoot down a solution. I don't go around shooting down other people's suggestions or solutions just because I think it's pointless. Instead, I would try to see WHY it would be useful, and how it could be adjusted to meet everybody's preferences.

    The core of the mantra is choice.

    And I don't mean a two-pronged choice set, either. "Do it" or "Don't do it"...that's an exclusionary mindset. That's unacceptable to me. Now, if it was "Do it", or "Do it with different parameters", or "Don't Do it", I would accept it.

    Simple as that. If people cannot understand the advantages of having multiple choices in the content you do, then I pity you.

    (Actually, strike that last part - after all these responses, you don't deserve my pity, or anybody else's.)
    (2)
    Last edited by SilvertearRen; 10-31-2011 at 12:13 PM.

  7. #137
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    i guess this is what the pt that wiped did:

    Spam ws without timing/watch ifrit's TP attack pattern
    Use ability just when is about to use TP move
    Run up to him and continue attack after he just landed < NO NO NO!
    Tank didnt position him properly after he landed
    DD curing themselves due to low HP when is about to TP (low HP is better than death)
    Taking Sear damage < lot of people dont know abt this, i know didnt my early few runs)
    Not knowing "safe spots" during his Jump frenzy
    Using WS/Ability just before he is about to Jump and get locked and get owned by charge
    DD stacking on top of each other
    DD running toward mages to avoid cracks

    and more blah blah blah....

    i was doing alot of mistake few early runs but more you do more you learn.
    (5)
    Goodbye, Final Fantasy...

  8. #138
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by SilvertearRen View Post
    I've given enough ground to your arguments. I'm not asking to have the endgame content "destroyed" or "remade" to suit my needs. What I am asking for is to have the option to adjust the difficulty, with certain penalties attached regarding rewards while still retaining the original design and difficulty of the encounter as an option.

    I don't see why you guys should be resistant to such an option.
    why not just wait for it to be nerfed, it will be in time
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #139
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    See I never said anyone was unskilled, the point is, people complained, and yoshi Epeen delivered, and we are here now, you can't have it all go your way. at least work for your achievements , this is post low level content the new players wil catch up and do ifrit fine.

    On top of that.. nm
    (0)
    Last edited by Etienn; 10-31-2011 at 12:15 PM.

  10. #140
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Because not all content should be available to each and everything. Why can't we go run up to the final boss and smack him over the head with a frying pan? Why can't I ride a chocobo as soon as I get my character? Why must I start from level one and not from level fifty? Why must we enter Darkhold as a party? Why why why?

    Everything has a price; restrictions is one that is necessary for certain content. Else, there's nothing to look forward to ahead of the next corner when you can do everything straight away like that. Disregarding rewards and penalties, the sense of achievement will certainly go from low to non-existent in this current game. Are you prepared for the complaining that will arise because of that?

    Sure, it has short term benefits. But how about long-term? Would it really still entice long-playing persons to keep with a game that they can do at any level, any time, any where? Would it really give them the sense of accomplishment that entices them to stay? Options are nice, but too many cooks spoil the broth; there's a limit to how diverse something can be.
    (10)
    Last edited by whoopeeragon; 10-31-2011 at 12:19 PM.

Page 14 of 76 FirstFirst ... 4 12 13 14 15 16 24 64 ... LastLast