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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If the focus was shifted to killing higher level mobs it would only encourage PL'ing. Right now in a large party you get a bunch of bonuses with near-level bonus, chain, and links, and it makes partying pretty fun and rewarding because you have to focus on multiple enemies that are challenging but not outright overpowering to get an ideal XP rate. The combo system might do something about AOE spam and make it either more involving to do or less ideal. Hell it might shift the focus up to higher level enemies.

    IMO I would just like a larger number of camps with smaller level variations. Duoing with my friend yesterday there was no camps I could find through maps or on our own that had solely Level 33-34 enemies bunched together. The 33-36 camps we went to would spawn more 35-36's than we liked that would overpower us if we got more than one whereas we could take two or three 33-34's with little issue. We had found a few areas in Cedarwood with a ton of enemies but they would pop at level 27ish to 34 which is reaaaaally lame.
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    Last edited by Estellios; 11-18-2011 at 09:25 AM.

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