Thought you did a nice job of stating your opinion. I personally like the way things are but can also understand your frustration. I'm guessing the masses also are fine with the current set-up. As party leader you could alweys tell people your guidelines up front, that might help.
I think the lack of lower level gear in wards is due in part to two additonal things:
1. Most people dont buy it because its not great for turning into Materia - maybe they could give a small chance for tier IV materia from 30s gear? This would increase demand.
2. Most people don't craft it. A crafter can't make very much gil on low level equipment. Also the majority of crafters are either high level (at this point), NPCing, or have friends that can make. I think once more people are playing this would not be an issue.This preemptive measure looks good. I like it a lot. Could work in most, if not all, parties. At least it should make it less likely for any asshole to start trying to hijack your party in the middle of the current EXP party session.To save some headache when you don't want a PL... Upon starting a pt and acquiring members you as a the party leader can simply say I don't want a PL for this group, if you have a problem say so now before we go out. It alleviates the headache associated with what Isaac had going for him there. I see two sides to the whole Power Leveling bit, sure it can breed bad players. But even if a bad player leveled through normal means, they'd still be bad. If you're new and learning the game, power leveling can destroy a bit of the journey[ and accomplishment that some get when they hit 50. But if you're a level 50 already who just wants to level a job for certain abilities and never play it again after that, for that I'd say PL is great for. "Cause seriously, I'm a melee player and I hate mages(They bore me.), yet my own protect, cure and the like would save my ass.
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