Results 1 to 10 of 140

Hybrid View

  1. #1
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Physic View Post
    no offense, but if you are trying to play only ffxi style parties, you are gimping certain classes, mrd, lnc, even conjurer and thaum benefit from fighting multiple mobs at once,
    now if you mean you try to make parties that fight high level versions so that it takes more strategy and careful planning to maximize exp, then that is great, and the system rewards that to a point.
    but essentially the 1 on 1 style fighting of ffxi, is only a portion of this games battle system, and handling multiple mobs quickly is actually a very fun element of the game.

    It allows me in a party on pug for example to split off and solo with a couple aoe moves to do extra dmg, or a gladiator to make full use of its insane defense to grab like 8 mobs at once. It really is pretty fun compared to the one on one camp monotony of ffxi to me.
    Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.

    I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.

    Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.
    (1)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.

    I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.

    Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.

    this is fine, and i think the should add a few more strong monsters, like dragons etc that give enhanced exp, but i would still group them with some other weaker monsters that they can link to. This way you get the best of both worlds. and take advantage of the jobs different strengths. Right now although i enjoy multiple monster fights, it would be cool if there was also some times when you have like one powerful enemy and a couple supporting enemies, and get exp that was similar in balance to mass murdering.

    I can imagine a dragon with imps that will support it. Then you have your main one on one battle, and possibly a couple side battles, or special tactics like sleep or silence to make those battles doable. all while getting good link bonuses and continuing exp chains.

    Aoe is a part of the game, but it should not be the only aspect.
    (1)

  3. #3
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Physic View Post
    this is fine, and i think the should add a few more strong monsters, like dragons etc that give enhanced exp, but i would still group them with some other weaker monsters that they can link to. This way you get the best of both worlds. and take advantage of the jobs different strengths. Right now although i enjoy multiple monster fights, it would be cool if there was also some times when you have like one powerful enemy and a couple supporting enemies, and get exp that was similar in balance to mass murdering.

    I can imagine a dragon with imps that will support it. Then you have your main one on one battle, and possibly a couple side battles, or special tactics like sleep or silence to make those battles doable. all while getting good link bonuses and continuing exp chains.

    Aoe is a part of the game, but it should not be the only aspect.
    @Physic, once again, amazing ideas. It's funny because the idea is already there, just not the implication (You know, as there's a "leader" mob that calls for help. they're just all incredibly weak!)

    Perhaps when they sort out the tanking class in this game an idea like that would be viable.
    (0)

  4. #4
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mirh View Post
    @Physic, once again, amazing ideas. It's funny because the idea is already there, just not the implication (You know, as there's a "leader" mob that calls for help. they're just all incredibly weak!)

    Perhaps when they sort out the tanking class in this game an idea like that would be viable.
    The only problem with his idea is that mob groups are on the way out; they'll be gone by the time 2.0 is here. The link system replaces it.
    (0)

  5. #5
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Quanta View Post
    The only problem with his idea is that mob groups are on the way out; they'll be gone by the time 2.0 is here. The link system replaces it.
    You mean the way mobs are linking right now?* Hmm, then it sounds like they're already moving away from AOE groups. I suppose I should back off a bit and read as much written text about 2.0 as there is out there.

    *(I've probably misinterpreted this a bit since I don't know the exact terminology for the 1.19~ mob behaviors. I'm not sure if it's a "leader" system or an intended link system already.)

    Still, a year away, nothing is reasonably out of the question if something actually could inspire Yoshida enough to like it.
    (0)
    Last edited by Mirh; 11-01-2011 at 12:54 PM.

Tags for this Thread