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  1. #71
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    Christ, @Issac. I wasn't aware of things being like that. I feel a bit nauseated you've had to put up with it and it's actually scary to imagine I might be in that situation sometime.

    Up until now I've tried my hardest to recreate FFXI-style leveling, although it's loose and crappily emulated (It's more like duoing casually in WOTG, but we try to stick with hard, draining mobs) and I feel a bit better about avoiding the "real exp parties" of this game.

    It's sad how lazy players have become these days in general, and it's even worse that the crutch of easiness has become some kind of hard drug for them.

    I really hope you see more quality-insured parties soon. No one deserves to be robbed of an experience- ESPECIALLY those who are actually in it for the experience.
    no offense, but if you are trying to play only ffxi style parties, you are gimping certain classes, mrd, lnc, even conjurer and thaum benefit from fighting multiple mobs at once,
    now if you mean you try to make parties that fight high level versions so that it takes more strategy and careful planning to maximize exp, then that is great, and the system rewards that to a point.
    but essentially the 1 on 1 style fighting of ffxi, is only a portion of this games battle system, and handling multiple mobs quickly is actually a very fun element of the game.

    It allows me in a party on pug for example to split off and solo with a couple aoe moves to do extra dmg, or a gladiator to make full use of its insane defense to grab like 8 mobs at once. It really is pretty fun compared to the one on one camp monotony of ffxi to me.
    (0)

  2. #72
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Radiator View Post
    Thought you did a nice job of stating your opinion. I personally like the way things are but can also understand your frustration. I'm guessing the masses also are fine with the current set-up. As party leader you could alweys tell people your guidelines up front, that might help.

    I think the lack of lower level gear in wards is due in part to two additonal things:

    1. Most people dont buy it because its not great for turning into Materia - maybe they could give a small chance for tier IV materia from 30s gear? This would increase demand.
    2. Most people don't craft it. A crafter can't make very much gil on low level equipment. Also the majority of crafters are either high level (at this point), NPCing, or have friends that can make. I think once more people are playing this would not be an issue.
    add to this a high level crafter gets almost nothing for doing this, no exp, has to use mats he probably no longer wants to carry around (lower teir mats) the only real solution is more crafters.
    (0)

  3. #73
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Physic View Post
    no offense, but if you are trying to play only ffxi style parties, you are gimping certain classes, mrd, lnc, even conjurer and thaum benefit from fighting multiple mobs at once,
    now if you mean you try to make parties that fight high level versions so that it takes more strategy and careful planning to maximize exp, then that is great, and the system rewards that to a point.
    but essentially the 1 on 1 style fighting of ffxi, is only a portion of this games battle system, and handling multiple mobs quickly is actually a very fun element of the game.

    It allows me in a party on pug for example to split off and solo with a couple aoe moves to do extra dmg, or a gladiator to make full use of its insane defense to grab like 8 mobs at once. It really is pretty fun compared to the one on one camp monotony of ffxi to me.
    Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.

    I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.

    Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.
    (1)

  4. #74
    Player
    Kyou_Ruxy's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Kyo'lux Nia'loka
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mirh View Post
    It's sad how lazy players have become these days in general, and it's even worse that the crutch of easiness has become some kind of hard drug for them.

    I really hope you see more quality-insured parties soon. No one deserves to be robbed of an experience- ESPECIALLY those who are actually in it for the experience.
    That's part of what I was trying to get at on my post a few pages earlier. "Who cares if I'm not having fun, I'm getting exp".. That's fine if it's like that once in a while, but when that becomes the rule of thumbs, and that you're considered gimped because you won't sacrifice fun for exp... anyway, you said it best when you described it as like some kind of hard drug.
    (2)

  5. #75
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.

    I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.

    Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.

    this is fine, and i think the should add a few more strong monsters, like dragons etc that give enhanced exp, but i would still group them with some other weaker monsters that they can link to. This way you get the best of both worlds. and take advantage of the jobs different strengths. Right now although i enjoy multiple monster fights, it would be cool if there was also some times when you have like one powerful enemy and a couple supporting enemies, and get exp that was similar in balance to mass murdering.

    I can imagine a dragon with imps that will support it. Then you have your main one on one battle, and possibly a couple side battles, or special tactics like sleep or silence to make those battles doable. all while getting good link bonuses and continuing exp chains.

    Aoe is a part of the game, but it should not be the only aspect.
    (1)

  6. #76
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i haven't grinded since 8man leves and that was horribly boring, quick or not was not fun. while i have no classes to grind on i hear about all this pl stuff and i see how much exp i get in strongholds just at rank 50 that it is ridiculous. if this doesn't get fixed by time they add new classes i don't think i can stay with the game. progression is too important to me in mmo's, if i'm not progressing i don't want to play. hopefully they change this, personally i would rather see our first battle system (i know that never gonna happen lol) but you couldn't pl, duel box or leech ..you couldn't afk or you wouldn't get exp. now that is a system. shame it's gone, this game would of been great without it.
    (1)

  7. #77
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    But what is the point of selling low rank gear? Oh, it dawned on me. This is another effect. Sure, this is only one example and it may have been a coincidence, but it sure does add to my frustration.
    A bigger aspect of this is that there aren't players coming into the game so there is a small market for this. Additionally, each bazaar space is very valuable, so making those items costs a merchant a bigger chunk of profit on another item.
    (0)

  8. #78
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by weeble View Post
    i haven't grinded since 8man leves and that was horribly boring, quick or not was not fun. while i have no classes to grind on i hear about all this pl stuff and i see how much exp i get in strongholds just at rank 50 that it is ridiculous. if this doesn't get fixed by time they add new classes i don't think i can stay with the game. progression is too important to me in mmo's, if i'm not progressing i don't want to play. hopefully they change this, personally i would rather see our first battle system (i know that never gonna happen lol) but you couldn't pl, duel box or leech ..you couldn't afk or you wouldn't get exp. now that is a system. shame it's gone, this game would of been great without it.
    People feel that grinding is not part of MMO so that why yoshi-p allow powerlevel. But most of us feel that progressing is part of any MMO that the best part. Endgame is just something you do too new class are release and you like to level them up but overall level up is what i look forward too.

    It hard to level up when everytime i enter a party no one know how to play there class / want powerlevel.
    (3)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #79
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by DNO View Post
    I know what he is saying. Point is he stayed in the party. this does not happen often so leave the party if you hate it.

    Simple
    I don't mind it when someone states their opinion, but I do mind it when someone continually misinterprets what I write.

    Reread the OP. I didn't stay in the party.
    (4)

  10. #80
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by weeble View Post
    i haven't grinded since 8man leves and that was horribly boring, quick or not was not fun. while i have no classes to grind on i hear about all this pl stuff and i see how much exp i get in strongholds just at rank 50 that it is ridiculous. if this doesn't get fixed by time they add new classes i don't think i can stay with the game. progression is too important to me in mmo's, if i'm not progressing i don't want to play. hopefully they change this, personally i would rather see our first battle system (i know that never gonna happen lol) but you couldn't pl, duel box or leech ..you couldn't afk or you wouldn't get exp. now that is a system. shame it's gone, this game would of been great without it.
    your exp is based on how much higher level the stuff is that you kill, how much link to it, your exp chain, your max tnl.

    the exp your level 50 has the potential is the highest in the game.

    the max amount of exp you can get credit for scales with your level, IE a level 10 can only get higher bonus on mobs like 3 levels higher than it, it gets no benefit for killing a mob 5 levels higher

    it all comes together to basically, the exp you are getting at 50 is not the exp people will get while leveling up. There are not many camps outside of strongholds that can support that mass murder, and the base tnl is way lower so your base exp potential when multiplied is way lower (caps at 100% from links and exp i believe)

    essentially they smoothed teh curve out, you spend longer time at lower levels, and a little bit less at higher levels(than before 1.19, you of course still burn through level 1-15 pretty fast, and it will take you longer to get 40-41 than 30-31), which all in all i think makes more sense from a game design standpoint.

    while i enjoyed aspects of the old system, i think the exp chain and link style is more gratifying overall, and makes better use of the game design from battle. One target fighting made very little sense with most jobs skill sets.

    pling and overall level speed is a different issue, and your progression right now is tied more to your materia hunting/creating. They simply cant make a game that caters in amount of grind to the top 5% of people who play. I can see wanting advancement and content at high levels, but if they based the amount of time required to reach level 50 on your personal preferences, not many people would be satisfied.

    get materia x5, it takes forver. you know how much grinding you have to do to get a good teir IV for your class? then how many you need to blow up? and its actually worth it stat wise? thats your progress after cap right there.
    (2)

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