
Originally Posted by
Mirh
Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.
I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.
Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.