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  1. #1
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mindx3 View Post
    Plvling is still broken, nothing stopping a 50 from claiming and linking mobs while in party then dropping group and aoeing
    ...Now you've ruined it. :|
    (0)

  2. #2
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Quanta View Post
    ...Now you've ruined it. :|
    I know and im sorry but its rediculously broken, im using it myself and links + chain 11 is absurd. Everyone is using it on my server. Im sure the dev team knows and if not they need better testers.
    (1)

  3. #3
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Aldarin View Post
    Um, I'm really not sure how valid this thread is anymore. For those of us that have played the game after 1.19a, you will notice that people who are 10+ levels below the highest level in the party get ZERO experience points from the mob. I only noticed this when someone switched to a level 50 char during a stronghold party and I suddenly stopped gaining xp (I was 39). In addition, the only method left for powerleveling is similar to the ffxi version, though definitely easier. Higher level players can help a party out by healing or doing damage after a mob has been claimed (not just linked, claimed) so this really isn't as much of an issue as before. The other deal is that yes, equipment up to r20 is sold by vendors, and since upper level gear is nerfed on lower level characters, players will appropriate rank gear below 20, R20 till R30, and then usually dungeon gear after that(since they are easier to get now), or the company gear (which is 25+).
    Thus
    Powerleveling (harder to do, definently no way for people to simply sit and gain xp, not possible anymore.)
    Gear Demand
    1-20: Gear from vendor (levels go too quick to continually change gear).
    20-30: R20 gear from vendor (equipment still doesn't matter all that much).
    25+ or 30+ :unique equipment (better than any equipment until about R45)
    40+ : buy gear

    Thus the only gear in demand is 40+, all gear below that was used up by people buying gear to turn into materia.
    Actually, there is a way around this: If the PL leaves the party, then the mob is still considered claimed by the party, the PL can then kill the mob, and the party will get the XP, PL rejoins the party, wash, rinse, repeat. You still get high xp, though not at high a rate than you used to due to the constant joining/leaving.
    (0)

  4. #4
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Let people who want to Pl'er be it Pl'er, when my cousin plays I may have to do him, but only after he gains knowledge and, gets used to the game it's mechanics including/battle class mechanics. Do not whine, this is not going the way of WoW, you people realize there will be lowbie gear to sell in future patches right?

    It has nothing to do with pl..
    (2)
    Last edited by Etienn; 10-31-2011 at 12:22 PM.

  5. #5
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I agree Aklarin, except for a couple things:

    equipment still doesn't matter all that much
    I'm in my mid 20's on GLA, and upgrading equipment made a huge difference. As a crafter, i switched from a weathered needle to a copper needle, and suddenly synths that I was having difficulty with became a breeze. Equipment DOES matter, even at low levels.

    unique equipment (better than any equipment until about R45)
    Materia. Materia materia materia. If you can't obtain the unique equipment right away, melding materia to your gear works just as well.

    There IS demand for low-mid level gear. I restarted a character just for 1.19, and what I make is selling like hotcakes. I still don't have a craft passed 25 yet.



    And again, about PLing. I'm ok with it so long as it's not abusive. I don't agree with the current exp rates, but such is the game as it is right now. I don't see the negative affects on crafting/demand that many people (myself included) had feared. Not yet anyway.
    (2)

  6. #6
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Denmo View Post
    There IS demand for low-mid level gear. I restarted a character just for 1.19, and what I make is selling like hotcakes. I still don't have a craft passed 25 yet.
    I imagine it sells because it menaces with spikes of turtleshell, and there's an engraved image of a lalafell and Ifrit. The lalafell is striking a menacing pose; Ifrit is cowering.
    (1)

  7. #7
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Quanta View Post
    I imagine it sells because it menaces with spikes of turtleshell, and there's an engraved image of a lalafell and Ifrit. The lalafell is striking a menacing pose; Ifrit is cowering.
    Beware its poisonous spittle!
    (0)

  8. #8
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    I don't see the pride in taking 2 hours of killing mobs to get from 25 to 26, to be honest it seems rather stupid to be proud of that. Another thing is you don't learn to play your jobs by soloing or partying, you can't just go and do raids cause you manually leveled to 50 with no higher level assistance, you still have to learn the ins and outs of whatever raid you are doing. I do agree it is kinda lame to just go from 1-50 in three days but hey, better to have that job at 50 then to not have it.

    Overall I just don't understand the mindset of "power level is evil", all I see is a shortcut to the fun stuff.
    (9)

  9. #9
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Powerleveling cannot be good. The best it can possibly be is a band-aid fix over something worse.

    If being able to sit AFK while a high level friend runs back and forth killing mobs for fifteen hours is better than playing the pre-endgame game, then the pre-endgame game needs to suck less.

    Personally, I don't mind the pre-endgame game, and I know I'm not alone. It could stand to be a bit shorter (specifically in the 15-30 range), but the solution to that is to tweak EXP gain rate, not to encourage low level players to sit AFK or watch someone else nuke things dead instead of playing the game.
    (6)
    Last edited by Misteyes; 10-31-2011 at 01:03 PM.

  10. #10
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Treach View Post
    Overall I just don't understand the mindset of "power level is evil", all I see is a shortcut to the fun stuff.
    Quote Originally Posted by Misteyes View Post
    If being able to sit AFK while a high level friend runs back and forth killing mobs for fifteen hours is better than playing the pre-endgame game, then the pre-endgame game needs to suck less.
    Just going to quote these because... well.

    If the parts of the game you'd be experiencing on your way to level 50 are not fun, then something is very, very wrong.

    Now, me? I enjoy the progression aspect and have little to no interest in endgame. I take play slow, I level with friends or just hang out with them.. but I cannot understand how people can possibly justify the 'rush through levelling to get the fun stuff' mindset.

    Powerlevelling, I do not disagree with, but in my opinion? It should be a conscious choice to miss out on the fun in what should be the vast majority of the game to get to a particular aspect faster, not because everything mid-game isn't fun. Now, maybe it's not fun for you, and that's fine, but there is very little more poisonous than when this mindset infects the developers and they start building their content with 'The game starts at cap' in mind.

    There always, always needs just as much to be implemented for pre-endgame as there is for endgame. Because you know what a game is that only has endgame players? It's a game that's either has no new players and is desperately trying to retain those it still has, or whose ongoing development is ignoring new players, and either way it'll soon be dead in the water.

    That aside, it's not EVE's classless Skill Point system, with its ability to involve new players in most any aspect of the game inside a few weeks (to a degree) and simply flesh out from there, but Final Fantasy XIV's Armoury System still has the advantage of enabling players to experience varied-challenge content because they can become low level again (I believe that was also an advantage of XI's level syncing? I've never really played it). Anyway, one way or another that's certainly one reason why there should be just as much expansion at all tiers of progression throughout the game's ongoing development.

    So.. well, yeah. That's my angle; PL shouldn't be closely restricted but people that use it ought be really missing out, significantly more than those who don't, and that's achieved fairly easily by adding just as much content for all progression tiers rather than focusing on adding 'end-game' stuff. Meanwhile any harm that outlook could do should be mitigated by the advantages of the Armoury System and/or something like Level Sync should such a system be added at some point in the future.
    (4)
    Last edited by Fensfield; 10-31-2011 at 10:15 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

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