ok, ty for tips.
mostly used original descriptions now; for rest i dont have better idea atm (maybe i just want to keep them too short).
added skills and fixed % in shield oath (no idea how i got it wrong)
ok, ty for tips.
mostly used original descriptions now; for rest i dont have better idea atm (maybe i just want to keep them too short).
added skills and fixed % in shield oath (no idea how i got it wrong)
The description for Inner Beast is a bit difficult to understand. Could shorten the second part to "+ 300 potency heal".
Also, add Berserk. It's not a defensive, but it's always nice when a healer knows that there's a pacify coming and plans an esuna/leeches for just as it comes off cooldown.
It uses a 300 potency attack, that ignores the tank stance damage reduction, and heals for exactly the damage dealt.
At the moment, the description makes it sound like an uber bloodbath, which it isn't.
I don't think the healer would even care about the healing on the attack. All they need to know about is that it reduces incoming damage.
I would say that it's a 300 potency attack that is concert into hp
There a difference of potency because the biggest the ennemy défense is the lower you will heal because you're damage will be lower
In opposite a 300 potency heal (assize for example) won't be reduce and scale on the caster mind so high heal
thx,
added bersek, and for inner "Reduces DMG by 20% + converts DMG Dealt by 300 potency attack to HP"
i hope thats enough easy to understand
Since the HP is recovered before the healer even sees the buff, seems like the HP restoration effect isn't relevant to the healer. "20% DMG Reduction for 6s" seems like the only bit that'll matter to the healer.
Hi,
Great guide!
I was thinking you might want to add Divine Veil for Paladin:
Upon HP recovery via healing magic, a protective barrier is cast on all party members other than self within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of Paladin's maximum HP
Duration: 30s
I know a lot of Paladin's activate it themselves with Clemency, but they don't have it until 58 so from 56-58 it might be helpful then or if they are too busy to cast it too.
Just like you'll never see a DF Healer dps. So why should the Tank use any CD since the Healer hasn't anything to do (speaking of LvL 60 Dungeons)?
Sometimes shots get fired back.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.