I guess the debuff icon would do? You can grab it here. http://xivdb.com/img/game/013000/013116.png
I guess the debuff icon would do? You can grab it here. http://xivdb.com/img/game/013000/013116.png
Also add Blood Price for Dark Knights with the note that when it's up IT'S NOT TIME FOR WHITE MAGES TO START THEIR HOLY SPAM! >< LOL![]()
From a healer perspective i can deal more damage with that holy spam than a DRK can with its mana from bloodprice. Maybe wait until stun has worn off then bloodprice?
great, thx!I guess the debuff icon would do? You can grab it here. http://xivdb.com/img/game/013000/013116.png
I don't see Awareness here. Nullifies critical auto attacks for the duration. Very good to pair with Raw Intuition for WAR.
oh ok, thx
Pretty much this. I play WHM and DRK on dungeons and the best is just wait stuns to wear off since you'll still get all your mana back anyways. I normally use my Blood Price when second holy hits since there is a gap in stuns between second and third unless Swiftcast is used. Its more of DRK responsability than WHM, I think. But yeah, it could be a nice addition to the chart anyways.
Shield Oath doesn't reduce damage by 25%. It does take 25% more damage to kill one in shield oath, but that's a different story.
Hallowed Ground being described as "immortality" isn't correct. Holmgang would fit closer to the description of immortality as they're still taking damage, but do not die as the effect is in place.
Holmgang doesn't always bind the target if said target is immune. It does root the user to it's current position, however.
Some inconsistencies such as DMG or DD and some skills having untraited/traited references (Convalescence for example) while others are listed as traited by default
It's good for ASTs to recognize Darkside so they aren't wasting an Ewer trying replenish DRKs MP.
Also, did Shield Oath get a defensive buff? It reduced damage by 20% not 25, unless I missed a patch note somewhere O.o
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