I think you may have forgotten to read this in the post you were first responding to:
Kind of means i wasnt being serious in any way, shape or form from the outset. Because, you know, sacrcasm and all that........
Last edited by DarkmoonVael; 06-05-2016 at 10:29 PM.
thx, can u tell me more about mechanic of DV?Hi,
I was thinking you might want to add Divine Veil for Paladin:
Upon HP recovery via healing magic, a protective barrier is cast on all party members other than self within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of Paladin's maximum HP
Duration: 30s
1) task casts Divine Veilm and he gets this buff (icon like this? http://www.ffxivinfo.com/job/paladin...ty=divine-veil)
2) after he gets that buff, how long it lasts, 30s - or 30s just for barrier?
3) if you are udner regen, and you cast DV, do party members get barrier instantly or healer must cast another?
-____________________________-
Regens and abilities won't proc it. Embrace and any other spell based heal will, even a tanks own clemency or cure. The buff gives 30 seconds to be proc-ed and once a proc has happened, 30 more seconds for the shield on other party members.
Do i rly have to write sarcasm behind everything, just in case people can't understand it?
If you are covering all the buffs that have a defensive nature with the tank classes (like Divine Veil) you may also want to put cover on this list, as its a defensive ability that PLD's bring to the party, and it alters how a healer should act (ie heal) in a situation where its used.
I have seen healers before heal the target of cover before whilst active, rather than the PLD where the damage is actually going. Also healers can be the target of this ability themseleves, so it useful to know not to run away from the PLD whilst they are using this.
Cast: Recast: Range:
Instant 120s 10y
Take all physical damage intended for another party member. Can only be used when member is closer than 10 yalms.
Duration: 12s
Last edited by DarkmoonVael; 06-06-2016 at 01:44 AM.
The problem is that tank won't adapt that quickly
I let so many tank die because they didn't use a CD to slow their death
And i'm sorry but if a tank die in less than 7 sec (cleric reset + heal cast) it's his fault not mine
I will let die any tank that expect me to cure bomb his ass
All heal should know every single tank CD and know his timing not to push to much
But it's a 2 man dance, if the tank is not helping (like post of the tank especially ex-dps new drk...)
It won't work !
I don't know for sure if this comparison is right. Since the drk need mana for many of their skill for holding hate too, not only for doing damage (especially Unleash, Unmend, Grit, Dark Art). Well you can argue good DRK won't need it, but on DF we have to assume the worst, and some might run out of mana and he will have to wait before next pull.
On the other Hand i made the experience as a Tank that i use all my CD's how they are meant to be (and i'm a former dps main :P) used and most of the Heals in DF still do nothing but waiting until i get finaly enough healworthy dmg. Especially in the EX Roulette are the most lazy Heals.The problem is that tank won't adapt that quickly
I let so many tank die because they didn't use a CD to slow their death
And i'm sorry but if a tank die in less than 7 sec (cleric reset + heal cast) it's his fault not mine
I will let die any tank that expect me to cure bomb his ass
All heal should know every single tank CD and know his timing not to push to much
But it's a 2 man dance, if the tank is not helping (like post of the tank especially ex-dps new drk...)
It won't work !
A good Tank only dies in less than 7 seconds if the Heal wants to DPS to the wrong time.
But i agree that there are lots of loltanks out there and i'm not gonna defend them.
I was under the impression that for a mass pull mana is used for dark arts-dark passage (laser beam of doom) and throwing lots of sea urchins at things (abyssal drain......is that the one?). So i am kind of guessing its more about increasing the damage from the DRK rather than just straight up hold hate as you can use angry insect chorus thing (flash equivalent) to just hold hate. If this is the case, WHM holy spam at start can probably do more dps than the difference the DRK wil make with dark passage and sea urchins.I don't know for sure if this comparison is right. Since the drk need mana for many of their skill for holding hate too, not only for doing damage (especially Unleash, Unmend, Grit, Dark Art). Well you can argue good DRK won't need it, but on DF we have to assume the worst, and some might run out of mana and he will have to wait before next pull.
Buuut i dont really play DRK much so could be wrong........
Also never have this problem in DF since i am usually on AST![]()
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