Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: About Ozma....

Hybrid View

  1. #1
    Player
    Kazuhira's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    10
    Character
    Siegfried Neidhardt
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70

    About Ozma....

    I am excited as all hell to see Ozma in Weeping City but at the same time given the casual nature of the content people who never have heard of of fought Ozma will not be getting a true representation of the terrifying power Ozma is known for from Final Fantasy IX. Although in context it taking 24 people to kill him technically does him justice since its extremely unlikely to kill him with a party of 4 like in FF9. My question is would it be possible for us to see Ozma again after Weeping City and fight him at his true unforgiving unrelenting terrifying power we all know and fear through Mistrals Ballad or something?
    (6)

  2. #2
    Player
    Roegadyn_Bear's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    545
    Character
    Dominant Bear
    World
    Exodus
    Main Class
    Summoner Lv 90
    I don't know...

    Geometry: the Boss, is already terrifying enough.
    (2)

  3. #3
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Even if they made an Extreme version of Ozma it'd have to be heavily modified. Somehow Lv5 Death & Lv4 Holy being cast on a party of lvl60 players wouldn't be fun.

    *Fight begins*
    -Ozma casts Lv5 Death-
    *Everyone dies*

    XD
    (8)

  4. #4
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    FF9 Ozma was basically an RNG wipe-fest where the boss got multiple turns per each PC turn. It was a bad boss. Like, kinda fun in a "what, really???" way, but bad.
    (6)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    For being a super boss though seems kinda trivial to be put into a 24man content that is easily cleared. Plus a way they could handle Lv5 death is having a field that saps your level temporarily to 59 or such?
    (2)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlphaFox View Post
    For being a super boss though seems kinda trivial to be put into a 24man content that is easily cleared. Plus a way they could handle Lv5 death is having a field that saps your level temporarily to 59 or such?
    you guys remember that first boss of world of darkness....i cant remember...doesnt he do level x spells? pretty sure itll be handled similarly
    (0)

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ADVSS View Post
    you guys remember that first boss of world of darkness....i cant remember...doesnt he do level x spells? pretty sure itll be handled similarly
    While true, the only real gimmick was for everyone to just leave the spell except for the person it was cast on.
    (1)

  8. #8
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlphaFox View Post
    While true, the only real gimmick was for everyone to just leave the spell except for the person it was cast on.
    yes thats true, do you really want something different? I mean how would you really do it besides the inverse (level120 death/flare/trickattack) or chuchlains best buddy move all floor death unless off the floor(maybe half the arena is instant death)? I cant really think of them doing too much beyond that, but any idea you have is appreciated
    (0)

  9. #9
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ADVSS View Post
    yes thats true, do you really want something different? I mean how would you really do it besides the inverse (level120 death/flare/trickattack) or chuchlains best buddy move all floor death unless off the floor(maybe half the arena is instant death)? I cant really think of them doing too much beyond that, but any idea you have is appreciated
    They could always go with the A6/A8 mechanic and you'd need x number of people in the spell to disable it, or say for Level5 death you have to have a multiple of 5 in the circle.
    (0)

  10. #10
    Player
    Pison's Avatar
    Join Date
    Mar 2014
    Posts
    96
    Character
    Xian Meng
    World
    Ultros
    Main Class
    Archer Lv 60
    Ozma wasn't that bad once you got past it's first attack. Throw a tent at it; gives it all kinds of status ailments without being able to resist them. Silenced and Blinded Ozma is a joke.
    (0)

Page 1 of 2 1 2 LastLast