this would NOT be an all over open world. Just a new map/open world map for pvp. PVE would stay the same.
this would NOT be an all over open world. Just a new map/open world map for pvp. PVE would stay the same.
♥♥ Mai ♥♥
Also add a boss that randomly spawns once every day at random time on that map that drop a unique drop for the party that did most DPS on it.
Make him drop something crazy but like really rare, only 365 of this item per year!
An item to trade for a unique crazy looking weapon.
There, you now have a PvP zone that's going to be active most of the time.
(PS : Have the item beeing rolled or just randomly given after the boss dies, this way you only get 1 weapon per boss killed instead of 8.) Rarity is cool.
I'd turn Secure and Slaughter into an open world PvP zone, personally... I mean, it's already dead, changing it would give it a new purpose at least...
Just change the objectives to FATEs, maybe throw in some NPCs to fluff numbers... So your Grand Company outpost is defended by NPCs, hopefully preventing spawn camping and giving us something to whack if nobody else is around... Have the other locations set up as FATEs; Either to take or defend, for example, the Allagan Markets. Then just make it so node spawns are FATEs as well... Can slap NPCs in all of those, but like regular FATEs the NPCs would have no real impact in the outcome, it would be up to the players to complete the FATEs, except unlike regular FATEs PvP could potentially be involved if other players for the rival Grand Company are present...
Done, much of the spirit of Secure/Slaughter remains, but now we can get in instantly to mess around there... Change winning a match to winning a FATE as far as achievements/rewards go... Perhaps work in something new to create interest in the area... Would be interesting IMO, and much better than leaving the place to gather dust...


Wouldnt fit into the lore... No.


I can imagine Diadem + Frontline merger that consists of instances with with PVPVE elements if/when the run goes bad.
If your group can't clear the regular PVE objectives (Boss) within a tight amount of time (essentially requiring a 'perfect run,' not screwing up Raid-wide CC or boss Defense+ mechanics that prolong the encounter), the objective resets (becoming more of a PVPVE), and is opened up to 8 players from each of the other GCs queue in.
They fight you in this new objective and the last team standing and/or satisfying PVPVE objectives wins the loot.
An NPC in each of the GC hubs could list active GC-Diadem runs, and makes a bubble text announcement (Like GATES in Gold Saucer) when there's a Diadem run that can be poached (Data Center-wide would be nice).
Gotta be some good loot in that diadem instance. Like, Scorpion Harness rare.
Wouldn't even have to be tied to GC factions,
*There would be the allowance timer just as there is for Diadem now, except poaching other players doesn't cost or require the allowance. Meaning you can do your personal diadem run, but afterwards if you want to do more you'll have to stalk the GC hub as a pirate/poacher
small anecdote:
A favorite moment of mine in FFXI was camping Enkelados, find him, he charms me (it's like 5-10 minute debuff iirc), Gil Seller waddles in, thinks he can poach Enkelados from me. Since I'm charmed though, I'm attacking him once he engages Enkelados. I kill him. Then I get Enkelados for myself. Wish i still had the screenshots. "So-and-so was defeated by Darius" was my forum sig (over a decade ago) for a long time.
Take that concept, then turn it into a PVP battle-ground with just enough PVE elements so players can avoid the PVP zerg, but if they screw up the PVE aspect, pain train comin'.
**Sorry just to expand one more time:
Regarding queue times, the problem isn't that queues are too long. The problem is we queue, period. People don't 'queue' for a PVP instance. PVP conflicts occur based upon player activity and opportunity. EVE Online, those big battles you see on youtube? They didn't start because two opposing factions had 8 or 24 players sitting around thinking, "Hmm I want to PVP against someone."
Just one individual or a small group do something slightly inconsequential and possibly totally unrelated to PVP (FFXIV equivalent: spawn an S rank Hunt), but a small skirmish could be triggered, and that skirmish can snowball into a server wide fight.
***tl;dr
Whether it's open-world or in an instance isn't really the issue, it's about how these PVP events are triggered. PVP could have triggers that a single player or group can orchestrate, not triggers based on how many folks happen to be 'in queue' at any one time.
Last edited by Xenosan; 06-01-2016 at 04:21 AM. Reason: I edit a lot sorry, get excited and press post too soon X_X
A diadem-esque free-for-all mode with objectives such as "kill x amount of players" and "assist x NPCs" would end up turning into a mode where players just wait for there friends in a certain area and then farm each other/NPC's to get what they want. It also doesn't do well with the lore, so it has to be more than that.
So perhaps a mode where we enter this diadem-esque area with a token which we drop on death that can be recollected, hunterxhunter style. If someone gets enough tokens by killing enough different players they can exchange it for certain items/glamour only avaiable in the area. However when a player has a certain amount of medals it shows as a debuff, making them somewhat of a target to attentive players.
Also, remodelling the Wolves Den Pier area would be a step in the right direction. Right now it just looks unfinished and very plain when compared to any other hub area in the entire game. It might sound strange but having an aethetically pleasing place where people would like to afk would do a lot of the traffic of the area, drawing more attention to it in general.
Even one of these suggestions would go a long way to making PVP a core part of the game.


As to a scenario where one group helps another. So what? Welcome to sand-box gaming! Friends are an asset (even across GCs) and it's completely fair to utilize them.
Up until they stab you in the back, of course ^^

wouldn't work here
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