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  1. #1
    Player
    zmandude24's Avatar
    Join Date
    Apr 2016
    Posts
    42
    Character
    Sir Garun
    World
    Ultros
    Main Class
    Marauder Lv 60

    Anyone else get this feeling?

    This game seems to have only dps roles in raids. The sign of a good tank and healer is high dps and not how well they mitigate damage or heal stuff as long as they keep people alive. Non dps roles are pretty much being a dps with the permanent assignment dealing with gimmicks. Focusing dps as a healer or tank is fine with me but can we please not make it the main focus in 4.0 for tanks and healers since atm you are a bad tank if you stay in tank stance the entire time when actively tanking the boss in a raid.
    (19)

  2. #2
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    This is not as relevant for Midas anymore but yes you were correct as of Gordias
    (0)

  3. #3
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    How much raid tanking have you done in the current tier? As in, Savage Midas tanking.
    (0)

  4. #4
    Player
    zmandude24's Avatar
    Join Date
    Apr 2016
    Posts
    42
    Character
    Sir Garun
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PArcher View Post
    How much raid tanking have you done in the current tier? As in, Savage Midas tanking.
    Only 2 nights of A5S and the feedback I got was not to improve how well I can tank but to do higher dps. I was the OT but having the primary focus being dps is still ridiculous to me. If I wanted to push my dps, I would roll a dps class.
    (4)

  5. #5
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by zmandude24 View Post
    Only 2 nights of A5S and the feedback I got was not to improve how well I can tank but to do higher dps. I was the OT but having the primary focus being dps is still ridiculous to me. If I wanted to push my dps, I would roll a dps class.
    As OT in A5S, you're spending most of your time not tanking anything. So unless you're just sitting doing nothing, do some DPS. A6S you'll be tanking at least Brawler and Vortexer (some groups the OT tanks Blaster too, but he's not that punishing on the tank), and will need heavy mitigation for them.

    But yes, generally as OT you are expected to do DPS, because otherwise you're just sitting there doing nothing. Especially as a WAR, the DPS-tank. Roll a PLD or DRK if you want to main tank primarily, or insist that you MT as WAR (which isn't something most group will want. Not that WAR can't tank, they just have the highest DPS-potential of the tanks)

    I'm guessing you chose the wrong job for the role you want
    (3)
    Last edited by PArcher; 05-31-2016 at 01:39 AM.

  6. #6
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    yup, this is why i stopped raiding.
    (6)

  7. #7
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    not tried A7S or a8S yet but from what i can see so far, your statement is not true.
    as a SCH traditionally we have needed to dps to push phases. A5 dps check is really just the dumy humifaust, the A5S is very relaxed dps check.
    as for A6S, i can see heavy healing on 2nd boss can be a pain, and mitigation and planing is required.
    (1)

  8. #8
    Player
    Luascadan's Avatar
    Join Date
    Sep 2014
    Posts
    31
    Character
    Adahn Yemeth
    World
    Balmung
    Main Class
    Marauder Lv 77
    While I don't exactly disagree with your opinion of wanting tanks to be tankier, it would require a complete overhaul of how raid bosses work.

    How every raid encounter works right now: It's on a scripted timer with a hard hitting attack every X seconds. The bosses auto attacks outside of these scripted tank busters are pathetic.

    So yes: You are a bad tank in the current meta if after you realize when these sequences come, you then still refuse to go to your offensive stance. You only hinder your team because you won't require much extra healing, if any extra healing at all, and the encounter will be prolonged which can make or break an enrage kill. (In many cases it's possible to eat the tank buster in your offensive stance with just heavy CD's.)


    A possible way to shape future encounters would be to increase auto attack damage potency and frequency, similar to the bennus in low-gear level from T12.

    I wouldn't mind getting absolutely destroyed from even basic autos.


    Personally stance dancing is fun and so is mitigation. Good tanks & healers do both.
    (1)
    Last edited by Luascadan; 05-30-2016 at 04:25 PM.
    http://na.finalfantasyxiv.com/lodestone/character/333165/

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Do you know why DPS is the meta of the game? Because this game is about depleting boss hp bars. The faster you deplete it, the more efficient you are. Even if DPS checks aren't a wipe inducing thing, this very basic game mechanic remains, and DPS will remain the rate of 'efficiency.' When the needed level of survivablity is reached, everyone will choose 'fast' instead of 'slow' when given the choice, and it will be the metric of 'skill.'

    There's only a few ways to steer away from the DPS meta: 1. either completely redesign combat skills to give defensive abilities an offensive aspect (eg. increase vulnerability stacks on boss whenever mitigating damage or healing) 2. redesign the battle system so that hp bars aren't the main thing and battles would instead be won through some special conditions, or 3. tanks and healers are simply unable to do, or focus on, damage at all.

    Arguably, the easiest way to totally kill the dps meta would be taking away all DPS stances from healers and tanks, but then you would have to argue why taking a meaningful gameplay choice would be good for the game experience. In my opinion, you would have to replace that choice with something else, just taking a feature away would be loss of gameplay elements, making things more boring for the player.
    (4)

  10. #10
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kitfox View Post
    snip
    There are other ways. For instance, you can make certain other skills do things and actually make them relevant in combat. Increase the base speed and damage of boss attacks and allow the DPS jobs to have paralyzes, slows, blinds, etc that actually... you know... WORK on the boss to mitigate that increase from the base. Give Aero, Aero II and Aero III a defense down ability and... maybe Bio and Bio II a magic defense down ability and allow Combust to go either way depending on the sect the Astro is in.

    Allow there to be ways to extend the boss enrage timer (I would say these are the primary culprit for the need for high DPS). Give bosses mechanics that drain MP, TP etc from players to make the fight harder instead of just hitting harder. Give the boss silence mechanics, Don't Act mechanics, etc. Give us dispels (well MNK has one I'm sure but I don't know if others do) to get rid of boss buffs. Give the bosses defense/mdefense down debuffs to give the tanks, that healers would have to cure.

    In other words... make the fights more complex. The new raid finder kind of sets the jobs up for this. If SE thinks "Hey, you should have 2 tanks (different jobs) 2 healers (different jobs) 1 melee dps 1 ranged physical dps and 1 ranged magical dps and 1
    "other" DPS, then they can distribute these abilities across the jobs so that between these categories all the jobs have the ability to do what the other one(s) have so that no one job is required, rather 2 different jobs of the same role will be enough. As iLVLs increase and the content becomes dated it'll be easier to do the fights without these new abilities etc, so random DF parties, etc shouldn't have trouble.

    Give us something besides damage to focus on.
    (3)

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