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  1. #1
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I actually like having some stuff to adjust. On bard I can go from having keen flurry to having feint(for movement under WM) but I can also just go back to keen flurry if I know I'll be taking some hits(like doing maps or something like that). Had a goon once cross class the first enmity skill from marauder cause we were fun running and they got to tank stuff hehe. And so on. It's there it works for what it is.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  2. #2
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ruskie View Post
    I actually like having some stuff to adjust. On bard I can go from having keen flurry to having feint(for movement under WM) but I can also just go back to keen flurry if I know I'll be taking some hits(like doing maps or something like that). Had a goon once cross class the first enmity skill from marauder cause we were fun running and they got to tank stuff hehe. And so on. It's there it works for what it is.
    It's more of a hindrance than it is helpful in the long run. The mandatory cross class skills for each role is going to create an untenable system for adding more classes.
    (1)

  3. #3
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Destous View Post
    It's more of a hindrance than it is helpful in the long run. The mandatory cross class skills for each role is going to create an untenable system for adding more classes.
    Yeah, but I think that's the only problem with it. I wonder if there's a way they can make it so that you can use the mandatory stuff without unlocking it, but at some sort of penalty, so while it's still preferable that you level that class, it isn't absolutely needed.

    Don't ask me how, I can't think of anything other than an increased cooldown.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ekimmak View Post
    Yeah, but I think that's the only problem with it.
    Well, the entire system is a bit of a problem.

    Consider, why are these skills mandatory in the first place? Because they provide a tangible advantage. 2,5% DPS increase from B4B isn't exactly the world, but you're still expected to get it. Careful threat management and coordination can substitute provoke and ress can in fact be casted without swiftcast. It's just a whole lot less optimal.

    So no matter what you do with the system, as long as you can gain a tangible advantage via cross class, leveling the class will be mandatory. And it'll likely always be the same skills that are mandatory as well because your job benefits from them the most.

    So personally, I'd scrap that entirely and simply make it a fluff system to customize the appearance of your abilities. It's a nice little gimmick for leveling other classes and it allows for actual customization, since there'd be nothing to min/max, meaning no mandatory/unviable choices.
    (1)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Oh, I just wrote an essay about this topic in another subforum, didn't see this.

    Quote Originally Posted by Xenosan View Post
    Continuing to build 'on top' of this antiquated cross-class system just isn't wise, imo. No amount of DPS spells for WHM/AST will change their practical DPS when they're gated behind Cleric, which will remain best only for SCH (unless they give WHM/AST their own faeries). That's just one example; personally, I'm ready for a change.
    I agree it's time to move away from the cross class system.

    I do not believe, however, they should (or need to) reverse-engineer the game to expel cross-classes. Instead, just at some point in the future, we 'upgrade' our soulstones to new versions. But get to keep the old version of the soulstone for open-world, unsync'd queues, and older content.

    This way for new players/toons, the cross-classes aren't wiped from existence, and are still necessary up to point, and still available as a secondary option afterwards.
    (0)
    Last edited by Xenosan; 06-07-2016 at 04:15 AM.

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    It's good to get players to experience what other classes are like. Knowing what they can and can't do at a more intimate level than just watching party members do stuff.
    (6)

    http://king.canadane.com

  7. #7
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    It is one of the few things that make FFXIV unique and I ike it and hope they do not do away with it.
    (2)

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Make classes the martial discipline of the corresponding weapon (which they basically already are) and each job has access to one or more weapon class to build from, your weapon becoming something akin to a sub job. Bring some rigidity to the cross class system. Then maybe SE can work on the abundance of shallow decisions players are given to make in this game; like the attribute system with only 1 right answer, gear where the only stat that matters is item level, Jobs where everyone wears the same gear, uses the sames skills etc. Maybe if they fixed all those issues content wouldn't become irrelevant so quickly.
    (0)
    Last edited by Alaltus; 06-07-2016 at 10:54 AM.

  9. #9
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    just to add they are not gimping future jobs to be locked to current cross class.

    the next tank doesnt need to have pld as it cuold have its own provoke which then could be used later down the line as a bridge for yet another tank class, or even a reworking of the current tanks allowing drk or war to cross from it.

    same goes for any other skill out there, b4b, raging, quelling, invigorate, swift, e4e, protect, stoneskin... you name it a new class / job could have a new equivalent to any of these skills which would allow SE to add new jobs to branch of those skills instead of current skills and at the same time allow them to add new cross class skills that the new classes would have access to aswell to mix up the skills / buffs.


    it will need a reworking in the future for sure to allow a bit more flexibilty for new jobs but it is not a dead left over yet...
    (0)
    Last edited by chidarake; 06-07-2016 at 02:24 PM.

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