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  1. #1
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60

    I hope SE is planning to get rid of cross class

    I like to play tanks and healers. In the process of playing tanks and healers, I've had to level up many jobs that I don't like to play. This is because of the cross class system.

    To play the job that I'd like to play, it's required, in every instance, to level up something else. It's not as terrible as having to level them to 60, but nonetheless, it's something I would not otherwise choose to do.

    Please get rid of cross class skills. Take all those mandatory cross class skills and stick them in some other pot. It's already a testament to the poor implementation of the cross class system that it's only relevance is in 1 or 2 skills per job. What's more is that these skills do not vary much within each role (swiftcast, provoke, blood for blood, raging strikes, internal release). You have every class of a specific role leveling other classes for the sake of grabbing from this tiny pool of skills. Just stop it.
    (8)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,262
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Many FF games with the Job System allow the player to mix and match abilities from different Jobs to enhance them (even the previous FF MMO, FFXI has this where you could equip a 'sub Job' that was half the level of your main Job and allowed you to use the abilities of it as well). Yes there are some abilities that are better than others, but you also forget, to even be able to learn a Job you need to already level another class at least to 15, so you may as well make more use of it. And really, when you think about it, it's not that hard to level a second class surely (even if you're only using that second class for abilities, you don't even need to level it all the way to 60).
    (3)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Enkidoh View Post
    Many FF games with the Job System allow the player to mix and match abilities from different Jobs to enhance them (even the previous FF MMO, FFXI has this where you could equip a 'sub Job' that was half the level of your main Job and allowed you to use the abilities of it as well). Yes there are some abilities that are better than others, but you also forget, to even be able to learn a Job you need to already level another class at least to 15, so you may as well make more use of it. And really, when you think about it, it's not that hard to level a second class surely (even if you're only using that second class for abilities, you don't even need to level it all the way to 60).
    There's a stark difference between past FF titles with job customization and the cross class skills system. Leveling other jobs for that one mandatory cross class skill is a far cry from say FFTactics, where you assembled an array of skills for a unit. Why was the AST cross class between CNJ and THM and not CNJ and ARC? It's because healers need Swiftcast.
    (3)

  4. #4
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Well good news for you is that they probably aren't going to add any more cross classing and we'll just be stuck with what we have now.
    I think it's a fine system. It gets people to try out different roles; none of the CC abilities require you to fully level anything.
    (6)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    +1 to the OP's suggestion. It's a hold over from the early parts of the game and a poor excuse to not give the classes the basic tools they should have (i.e. EVERY tank should have a provoke/taunt move, EVERY healer should have a version of protect, etc.) Not to mention most of them are useless. You're not the first to suggest it OP and it's still a good idea and still something that should happen.

    The loss of the offensive cooldowns (Raging Strikes, BFB, Internal Release) may seem like a nerf of course but they could always buff the damage numbers accordingly.
    (3)
    Last edited by Khalithar; 05-29-2016 at 02:58 PM.

  6. #6
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I hope they don't i like be able use my black mage quick cast for many good use for summoner and scholar. i bet most you hope they don't ether every time your battle rezed
    (2)

  7. #7
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I miss the cross-class stuff. It does seem like they've given up on it completely.

    And if you lose the Soul Crystal, you can do some rather interesting things with base classes. It would be awesome if Rogue skills were available for something, Goad would be lovely to get out there.

    On the flipside, I loathe that I'm going to have to get Lancer to 34 in order for my Machinist to become viable. So I guess it evens out.
    (5)

  8. #8
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Its a relic from 1.0 OP. Its something that, as it stands is detrimental in the long haul to new jobs being released. It strangles new jobs to be a part of the crossclasses it needs to function, and hurts the fact that jobs could have more interesting set-ups. Much like your astro example, all TP based DPS classes will be relegated to having Lancer sub simply for Invigorate. Without out that skill, they would be lacking in the longevity of their DPS.

    Right now, the problem with changing it is, how do you fix it properly? Its tough to awnser, and I think SE is having the same problem...
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,783
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I hope they revamp it, not remove it.

    There are plenty of cross-class abilities that aren't remotely options, at which point I wonder why they require players to level those other classes just to complete their main job when endgame will force, through raid saves and weekly currency expenditure, each player to essentially pick one job to focus (thereby being less alt-friendly in many cases than games that carry only one class per character, but virtually unlimited characters total or, especially, per server).

    There are few things that annoy me more than a lore-geared Scholar in an Expert roulette run who, for whatever reason, hasn't even taken CNJ to level 6. Admittedly, this points more at laziness than anything, but at the same time, who would really expect that some 80% of their damage potential would be arbitrarily gated behind an early ability on another class? The same thing goes for Warriors lacking Provoke. Why should an ability that necessary to every tank be placed within just the one? It would make sense if the other tanks could manage without it, or each had their own way to fit the function, but otherwise it should probably be something more alike to simply 'Tank lv22' rather than 'GLD lv22'.

    In other regards the leveling can be okayish. Do I really want Quelling so badly on my BLM that I'll level ARC over half way for it? Maybe not, though you'll in some situations (especially before) be screwed without it. But taking on an extra 2.5% dps via cross-class BFB? It's necessary, and a solid point off the checklist when completed, but it also feels far from situational, optional, or even satisfying.
    (4)
    Last edited by Shurrikhan; 05-30-2016 at 04:45 PM.

  10. #10
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I agree with Shurrikhan - I'd rather they work on improving and modernising it rather than removing it. Crossclassing gives you a lot of benefits if you take the time to do it, and it gives you an incentive to try out other classes (which is never a bad thing. Some of them, like Blood for Blood, Quelling Strikes and, to a lesser degree, Swiftcast, do take quite a while to unlock, but I still think it's a nice feature that just hasn't received a lot of love recently.
    (2)

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