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  1. #1
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I agree that the roulettes are way too easy and that is why they are boring.

    Higher gear ilvl requirement is the only thing that makes expert roulette what is is. It has the highest ilvl cap. Stuff hits harder yes, but you are *required* to have better gear to even queue up for it so therefore it hits about the same as any other dungeon in the game. Leveling dungeons can take more effort and time to complete because people can queue for them almost naked and that makes them take forever to finish sometimes. How many healers can attest to tanks queuing with no accessories at all or like missing 2/3 of their gear and being a beast to heal cause they have the least health in the party?

    It's not really about having more difficult content to keep it interesting however. It's about having a range. We have normal content, which is all exactly the same difficultly and then we have savage which is like NES hard. There is no in between and I think that is what is frustrating people as far as being bored. If we had some scale of difficulty in content there would be more to do because you might not one shot everything and it would take more time and therefore be more engaging and not make you /doze.
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  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Cherie View Post
    I agree that the roulettes are way too easy and that is why they are boring.

    Higher gear ilvl requirement is the only thing that makes expert roulette what is is. It has the highest ilvl cap. Stuff hits harder yes, but you are *required* to have better gear to even queue up for it so therefore it hits about the same as any other dungeon in the game. Leveling dungeons can take more effort and time to complete because people can queue for them almost naked and that makes them take forever to finish sometimes. How many healers can attest to tanks queuing with no accessories at all or like missing 2/3 of their gear and being a beast to heal cause they have the least health in the party?

    It's not really about having more difficult content to keep it interesting however. It's about having a range. We have normal content, which is all exactly the same difficultly and then we have savage which is like NES hard. There is no in between and I think that is what is frustrating people as far as being bored. If we had some scale of difficulty in content there would be more to do because you might not one shot everything and it would take more time and therefore be more engaging and not make you /doze.
    The thing is, the 2 new expert dungeons do not hit harder than the previous two. The damage per second to the tank is roughly 1/3rd. This is in the same gear level between each.

    I do agree that difficulty != fun. For example, I prefer the two new expert dungeons over every other Heavensward dungeon, despite them being easy. The atmosphere and style play a large role in this, I think. Another example would be A6S, which is now one of my least favourite raids that I've experienced. It feels difficult for the sake of difficult, rather than fun.
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