Quote Originally Posted by Kaurie View Post
Personally, I'd rather just have the different roulettes be our form of having different difficulty levels.

Expert Roulette should be an expert level of difficulty

Level 60 roulette should be the main daily roulette people will want, and so on.
So, how the game is now? Which is dreadfully uneventful and boring for about 90% of the player base until a new patch cycle comes. If they add more variety and outlets to obtain items, everything becomes more populated. Look at 2.0 with the hunting log, it granted a nice chuck of exp, fates were also more plentiful because of the bonus tethered to them, and dungeons were still the main outlet for exp. All OP is suggesting is bring all that back and tether some tomes to the challenge reward, which in turn makes the world feel more active.