Doesn't doing a dungeon at minimum ilevel sync already guarantee that you'll get lots of drops at the end? I saw a post on reddit where a group got lots of drops at the end because they ran at minimum ilevel. ( or maybe it was undersized minimum ilevel, I forget.)If they just added some kind of bonus to ilvl syncing for the newest dungeons it would up the difficulty lvl quite a lot. Just doing that would make mechanics many people practically ignore far more deadly and the dungeons far more challenging. Perhaps add a bonus for completing the dungeon quickly while ilvl synced so people had to play very well to get the best rewards?
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