Personally, I'd rather just have the different roulettes be our form of having different difficulty levels.
Expert Roulette should be an expert level of difficulty
Level 60 roulette should be the main daily roulette people will want, and so on.
Personally, I'd rather just have the different roulettes be our form of having different difficulty levels.
Expert Roulette should be an expert level of difficulty
Level 60 roulette should be the main daily roulette people will want, and so on.
So, how the game is now? Which is dreadfully uneventful and boring for about 90% of the player base until a new patch cycle comes. If they add more variety and outlets to obtain items, everything becomes more populated. Look at 2.0 with the hunting log, it granted a nice chuck of exp, fates were also more plentiful because of the bonus tethered to them, and dungeons were still the main outlet for exp. All OP is suggesting is bring all that back and tether some tomes to the challenge reward, which in turn makes the world feel more active.
Not how the game is now. I said expert rouletet would be an expert level of difficulty.So, how the game is now? Which is dreadfully uneventful and boring for about 90% of the player base until a new patch cycle comes. If they add more variety and outlets to obtain items, everything becomes more populated. Look at 2.0 with the hunting log, it granted a nice chuck of exp, fates were also more plentiful because of the bonus tethered to them, and dungeons were still the main outlet for exp. All OP is suggesting is bring all that back and tether some tomes to the challenge reward, which in turn makes the world feel more active.
Currently, the most difficult dungeon is Aetherochemical Research Facility. For some reason. It's actually the only one, as a SCH, that I need to focus on healing and not DPSing (OK, I mean focus on healing greater than 3% of the dungeon). The dungeons in Expert roulette are easier than any dungeon since level 32. They're pretty close to on par with Haukke Manor in difficulty.
As a side note, I am not against having alternative methods be more viable for capping tomestones. Personally, I'd advocate having an end-game zone with daily quests that reward lore.
Last edited by Kaurie; 05-28-2016 at 02:37 AM.
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