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  1. #11
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    i had even heard, or been told, at one point the south tree in ak normals first boss could be climbed to ignore the golems aoe attack, which used to be fatal. I remember the qarn spot, that was the ranged dps/healers hideout to avoid doom
    (1)

  2. #12
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ronove View Post
    I think there's a reason everything's flat now; in T5 you could trivialize certain mechanics because there were slopes.
    I think they actually had to even out the terrain in T5 because it was killing players who were doing the mechanics right. Moving up or down a slope makes escaping a pillar AoE take longer and uneven terrain can cause sphere aoe's to require more distance to escape than their radius if they end up in a bad spot.
    (2)

  3. #13
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    You know there is point in time where asking for originality becomes unoriginal. Having a duty take place atop individual burning dragons while in the slip space time stream dodging AOE's threatening to drop your character in to perma death only sounds epic. Once something original gets thought it still has to fit the game engine. Expecting for a full course meal from a person with a box of crayons is just asking to be let down.
    (0)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    We need X/Y/Z axis trials again, like Kill a Raven during 1.23
    Climb the stairs and shoot down the meteors before they hit the gound.

    Sure, the place was still a circle, but it had stairs
    (3)

  5. #15
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alacran View Post
    You know there is point in time where asking for originality becomes unoriginal. Having a duty take place atop individual burning dragons while in the slip space time stream dodging AOE's threatening to drop your character in to perma death only sounds epic.
    I'm not asking for super crazy epic originality, just dungeons that make sense and feel like actual structures or environments.
    (2)

  6. #16
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I'm not going to lie, I would like to see more asymetrical boss rooms.... The perfectly symetrical shapes really don't seem natural. It might take a little extra testing to make sure you can't cheese certain mechanics but w/e.
    (1)
    Last edited by Whocareswhatmynameis; 05-28-2016 at 09:26 AM.

  7. #17
    Player
    Khanscott's Avatar
    Join Date
    Jun 2013
    Posts
    272
    Character
    Aevis Sylph
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    The comments when Steps of Faith first released probably still leaves the dev team salty. They experimented with combining mechanics and cooperation only to have the fans condemn the fight. I would wager this is why we are stuck with circles and squares.
    (2)

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Khanscott View Post
    The comments when Steps of Faith first released probably still leaves the dev team salty. They experimented with combining mechanics and cooperation only to have the fans condemn the fight. I would wager this is why we are stuck with circles and squares.
    It's not so much the shape of the maps, but rather players being too dense to learn from their mistakes or raging too quickly when things go wrong.
    (2)

  9. #19
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Khanscott View Post
    The comments when Steps of Faith first released probably still leaves the dev team salty. They experimented with combining mechanics and cooperation only to have the fans condemn the fight. I would wager this is why we are stuck with circles and squares.
    I'd like a story boss to be hard again, like how in other FF games they'd be roadblocks when you get to a hard fight. I know single player is different to multiplayer but I really hate it when people want instant gratification. Steps of Faith before nerf is my greatest achievement cause it was a good experience when I had a party co-operating rather than going full YOLO and then going on the internet to complain that it's too hard.
    and I bet some of these people probably don't even play anymore after steps despite whining
    (5)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  10. #20
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yasuhiro View Post
    I'd like a story boss to be hard again, like how in other FF games they'd be roadblocks when you get to a hard fight. I know single player is different to multiplayer but I really hate it when people want instant gratification. Steps of Faith before nerf is my greatest achievement cause it was a good experience when I had a party co-operating rather than going full YOLO and then going on the internet to complain that it's too hard.
    and I bet some of these people probably don't even play anymore after steps despite whining
    Well there's also the fact that no clear meant you were denied access to an expansion pack you paid for. That would be a disaster on SE waiting to happen.
    (3)

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