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  1. #1
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zigabar View Post
    Stone Vigil. So you'd rather have square arenas? I'm not sure I'd call that refreshing.
    I was using Stone Vigil as more an example of a dungeon that actually made sense. It was a building. It felt like a building. The "square arenas" made sense.. because you were in a building. Most dungeons nowadays feel completely out of place. Seriously, I first noticed this trend in CT2, and it's only gotten worse as time went on.

    Quote Originally Posted by Moomba33 View Post
    I suspect they don't do more interesting arenas because the playerbase usually finds a way to exploit it. Like how at launch you could dodge Doom from Qarn's first boss by climbing on the rubble, or how players would drag the Relic Reborn chimera up the hill so ranged wouldn't have to move for Dragon's Voice, or how people would hide in a ditch in t5 to force Twintania to Divebomb from one direction and make it easier to dodge.
    I don't see the circular arenas as a big deal myself but variety is always nice.
    All of these things are things they can plan for. Instead they don't and just make flat round arenas; it makes them look lazy.
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  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by TheRogueX View Post
    All of these things are things they can plan for. Instead they don't and just make flat round arenas; it makes them look lazy.
    While you're not wrong, they could have certainly planned the Chimera out better as well as T5, the reason why we don't get variety is more on part with how they decided the gameplay was going to be in early stages of development. Since they went with the trinity, almost everything has to be small enough for a tank to control. You can't really have anything else because every tank is going to take every group to a centralized location to fight, had this game not focused on the trinity, rather a more chaotic battle flow with AI that doesn't lock on to one specific player but the group as a whole, then we would see different layouts and designs.
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