Quote Originally Posted by Zigabar View Post
Stone Vigil. So you'd rather have square arenas? I'm not sure I'd call that refreshing.
I was using Stone Vigil as more an example of a dungeon that actually made sense. It was a building. It felt like a building. The "square arenas" made sense.. because you were in a building. Most dungeons nowadays feel completely out of place. Seriously, I first noticed this trend in CT2, and it's only gotten worse as time went on.

Quote Originally Posted by Moomba33 View Post
I suspect they don't do more interesting arenas because the playerbase usually finds a way to exploit it. Like how at launch you could dodge Doom from Qarn's first boss by climbing on the rubble, or how players would drag the Relic Reborn chimera up the hill so ranged wouldn't have to move for Dragon's Voice, or how people would hide in a ditch in t5 to force Twintania to Divebomb from one direction and make it easier to dodge.
I don't see the circular arenas as a big deal myself but variety is always nice.
All of these things are things they can plan for. Instead they don't and just make flat round arenas; it makes them look lazy.