Quote Originally Posted by Khal_Drogo View Post
HQ gear is going to become obselete, almost, b/c it's not worth the risk to push for forbidden materia.
actually, the worth of HQ gear is almost entirely in their trait of better success with forbidden materia now, since the amount of boost via the HQ itself is pathetically small since 1.19.

Quote Originally Posted by Khal_Drogo View Post
The only thing that's sad, here, is the fact that ppl can find an RMT site, buy a high lvl character, buy max gil, and then buy items (hq gear, and high tier'd materia) to make gear in the game that completely dwarfs any of the current gear gained through "end-game content." And what's even sadder is that you're either too blind or too "stupid" to realize that this a significant problem.
/sigh, you claimed earlier that forbidden materia'd gear was easier to obtain, he refutes it with what should by now be common knowledge, and you back-peddle to the good 'ol "BUT RMT!!!" route? tsk tsk. Put it this way, if you start building and balancing a game around anti-RMT, it'd be nothing but a disaster waiting to happen - case in point, look at FF14 1.0 :P

Quote Originally Posted by Khal_Drogo View Post
One of the most appealing aspects of the MMO experience is the ability to compare yourself to fellow players, and see how well you measure up.
for you perhaps, for me personally I don't see a point in what is essentially a pointless e-peen contest. Yes, I do enjoy character progression, but I don't need to compare to others to enjoy MY character's progression.

Quote Originally Posted by Khal_Drogo View Post
That's all this game is....SPAM <.<
welcome to the world of MMOs, FF14 just hides the spam less well than other games, that's all.

Quote Originally Posted by Khal_Drogo View Post
"There's no way around it?" Are you, really, SO arrogant that you think you've considered EVERY possible scenario; and that the current materia system is the only way to ensure that crafting doesn't get "pushed aside?" That's one of the stupidest things I've ever seen on these threads...A great compromise would be to make dungeon/primal drops WAY harder to get, so that nearly everyone in the game is forced to "settle" for crafted gear....just as they've done in countless other RPG titles.
You realize what you're asking for here? let's entertain for a moment, the thought of making Ifrit weapons drop at around the same rate as 3x materia gear...no wait, since you say "WAY harder to get", let's put it at around the same rate as 4x materia gear, which is a whopping 0.1~0.4%

You know how many people would be doing the ifrit runs right now once you've made it so you'd need to run ifrit THOUSANDS of times to get all the drops?

I'm gonna guess, nobody will.

Quote Originally Posted by Brannigan View Post
Crafters can stay plenty relevant through materia creation and by making stuff for free companies and player housing.
Where did you get your crystal ball - and can I get one too?

Quote Originally Posted by Brannigan View Post
If it sounds like I'm placing more importance on battle classes than crafters/gatherers it's because I am. Battle is more important than crafting in Final Fantasy.
fair enough, just note that SE obviously disagrees with your opinion, and so do I.