Quote Originally Posted by Jinko View Post
SEE ABOVE
Ya, for real, Jinko. I don't see why it couldn't be added once the bazaar option comes into play...otherwise we couldn't even get U/U gear repaired, which isn't the case. Although, I don't agree w/ you about the slot limits. They just need to find a way to balance it. Maybe make it where tradeable gear has the better base stats, since U/U has the potential to get 3 materia on it w/ no risk whatsoever but the materia itself. Personally, I don't like the blow-up crap at all. I'd prefer that it wasn't there at all, so hq gear still had a fighting chance, but w/e. Maybe they should consider making it where hq gear has a less chance of being lost on a blow-up...