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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    sooo you want to make materia U/U items not only the best items in game, but also the easiest to obtain? the fact that you lose the items slows down materia considerably, and increases the cost and effort to make dramatically. If you have a base weapon that never blows up, that will be the easiest to meld.

    i had a long complicated post about a way in which they could make items add materia, without elimnating the need for gatherers or crafters, involving making a proxy version of the item that they could add a materia to, then add that to u/u weapons, but its a lot of work to execute, and at the end of the day you will still need crafters, and the materia u/u should still not be the best equip, but only equal to teh crafted ones.

    but at the end of the day
    gatherers must gather
    crafters must craft
    battlers must battle

    you cant give battlers complete control over making items via battle. (ie defeating monsters for finished drops)
    (1)
    Last edited by Physic; 11-13-2011 at 08:06 AM.

  2. #2
    Player
    Cale_Imrik's Avatar
    Join Date
    Oct 2011
    Posts
    56
    Character
    Virae Kiran
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    There is a pretty big difference between hard to get, and time consuming. Skill and effort vs blind luck. I can see it now, SE's new trailer for FFXIV 2.0 has no battles, no story teases, no group play whatsoever..Just hundreds of people sitting around Ul'dah breaking materia/gear after materia/gear..then it zooms in on one lucky character who melds successfully and becomes the strongest player on the server.

    As for Materia for Rare/Ex gear, give bosses a small chance of dropping special Rare/Ex Catalysts that have 100% success rates and can be used on both rare/ex gear and normal.
    (0)

  3. #3
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    (0)

  4. #4
    Player
    Volsung's Avatar
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    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    While I completely agree that we should not marginalize crafting, we need to look for a way to make both content gear and crafted gear, wanted or have value. right now the weapons from ifrit are the only RA/EX gear thats hard to beat with crafted gear plus materia. Every item from the darkhold raid is almost easily beaten by crafted gear + a tier 4 materia.

    My bliaud, my jackboots, my guisarme all poop now lol

    What I'm hoping for is to add a single materia only onto RA/EX gear, and to not let it be converted into materia. This keeps crafted gear as the only source of materia (meaning we still go through gear crafters make) and gives value back to content. Also you would still be able to make better crafted gear through forbidden.

    I strongly disagree that content and primal drops should be for bragging rights only, but I completely agree to keep crafting important, thats why I hope that is a decent solution.
    (0)

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Volsung View Post
    My bliaud, my jackboots, my guisarme all poop now lol
    I disagree, the darkhold drops are great for using on a class that you don't play much since they are better than what you would most likely have for those classes. They also work great if you don't have a full set of melded gear.
    (0)

  6. #6
    Player

    Join Date
    Aug 2011
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    228
    Quote Originally Posted by Molly_Millions View Post
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    "There's no way around it?" Are you, really, SO arrogant that you think you've considered EVERY possible scenario; and that the current materia system is the only way to ensure that crafting doesn't get "pushed aside?" That's one of the stupidest things I've ever seen on these threads...A great compromise would be to make dungeon/primal drops WAY harder to get, so that nearly everyone in the game is forced to "settle" for crafted gear....just as they've done in countless other RPG titles. In almost every RPG imaginable, there's always some ridiculously difficult boss fight that gives players the best gear in the game.

    You're asking for that aspect of RPGs to be thrown completely out the window, and have it reward players w/ something as insignificant and superficial as stupid a@@ bragging rights. Honestly, who gives a s@#% what you've done on some dumb game, if it doesn't ease gameplay for you....Bragging rights....really?
    (0)
    Last edited by Khal_Drogo; 11-13-2011 at 07:08 AM.

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Revolutionary's Bliaud:

    Defense 112
    Intelligence 5
    Mind 5
    Piety 5
    Magic Accuracy 4
    Magic Evasion 4
    Parry 4


    Felt Robe (Green):

    Defense 99
    MP 54
    Attack Magic Potency 8
    Magic Evasion 8

    Magic Accy 3; Int+7ish; Pie+7ish

    There's 3 Tier II materia (which is NOT hard to do at all) on an easily crafted robe, and it completely dwarfs the Rev. Bliaud.
    It was from a couple pages ago but I just wanted to point out you can't get those 3 materia on a body piece. If U/U gear gets boosted and get unique stats for their slot, I think it's not too bad if they don't get materia. Someone pointed out the awful Sorcerer's Ringbands. They have the same magic accuracy as the Elemental ringbands, NO magic attack compared the elementals, and +3 MND which is laughable. They have +10 Magic Crit potency over the elemental ringbands but... you can get a tier III or IV magic crit materia which is i believe 35-50 magic crit. Stuff like Sipahi turban is what we need more of, you can't get STR materia on the head slot and enmity down is great.
    (1)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Khal_Drogo View Post
    "There's no way around it?" Are you, really, SO arrogant that you think you've considered EVERY possible scenario; and that the current materia system is the only way to ensure that crafting doesn't get "pushed aside?" That's one of the stupidest things I've ever seen on these threads...A great compromise would be to make dungeon/primal drops WAY harder to get, so that nearly everyone in the game is forced to "settle" for crafted gear....just as they've done in countless other RPG titles. In almost every RPG imaginable, there's always some ridiculously difficult boss fight that gives players the best gear in the game.

    You're asking for that aspect of RPGs to be thrown completely out the window, and have it reward players w/ something as insignificant and superficial as stupid a@@ bragging rights. Honestly, who gives a s@#% what you've done on some dumb game, if it doesn't ease gameplay for you....Bragging rights....really?
    IMO I dont think having one best in slot gear is viable in an MMO, though i do agree beating something epic and getting something epic, or at least having the potential to be epic is a good concept. But you cant let battlers get it without involving the classes whose whole purpose it is to create items, or provide the materials for the items.

    I wont say no solution exists, but cant just make materia meldable in the same way that regular gear is. it has to involve at the very least a similar loss of items/materials IE you lose the equivalent(or more since you cant destroy the weapon) when you fail.

    Also it shouldnt be the best in game, merely a headstart with a cool skin, that can be comparable to the craziest things a crafter /gather class can create. (i dont really like seeing just one item on every top tier person and one option for playstyle, i think ffxiii got this right, multiple top teir items, with the highest ones starting closer to completion, and everyone having different stats/uses)

    oh yeah side edit, not all rares should be created equal, and not all rares should get the same amount of materia addable, if they do go that route.
    (0)

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Molly_Millions View Post
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    This is a god damn ridiculous point of view. Drops from actual content should be for bragging rights only? Look, crafting is a nice little mini-game but this isn't The Sims Online or EVE. Items that come from tough content NEED to be the best. Crafters can stay plenty relevant through materia creation and by making stuff for free companies and player housing. Crafted gear should be something that is good for starting out your adventuring career before you start getting real gear from dungeons and quests.

    Quote Originally Posted by Physic View Post
    Also it shouldnt be the best in game, merely a headstart with a cool skin, that can be comparable to the craziest things a crafter /gather class can create. (i dont really like seeing just one item on every top tier person and one option for playstyle, i think ffxiii got this right, multiple top teir items, with the highest ones starting closer to completion, and everyone having different stats/uses)

    oh yeah side edit, not all rares should be created equal, and not all rares should get the same amount of materia addable, if they do go that route.
    This is crazy too - you pretty much have it backwards. High quality crafted items should be a good head start to help you get gear from fighting.

    If it sounds like I'm placing more importance on battle classes than crafters/gatherers it's because I am. Battle is more important than crafting in Final Fantasy.
    (2)
    Last edited by Brannigan; 11-13-2011 at 11:58 AM.

  10. #10
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Theres a few possible solutions to go about this.

    Make R/EX on-par to that of 2 slotted (& some very rare R/EX comparable to 3 slotted).
    This keeps 3 to 5 slotted armor best.

    Make R/EX upgradable, similar to trial of the magians.
    The requirement can be something like 10 bloodthirst materia IV for the first upgrade, etc etc. Additional requirements can be crafted/gathered materials to turn in with it.
    (whatever materia matches the armor best).

    Let us convert R/EX armor into special R/EX materia that is actually good & worth the time/effort to put it on something(making it R/EX afterwards).

    There's plenty of solutions to this problem/annoyance. It's only a matter of time/bitching before something is done.
    Here's to hoping they come up with something half way decent.
    (1)
    Last edited by Tezz_Xivectro; 11-13-2011 at 07:41 AM.

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