I'm an extremely amateur video maker, but like testing different things and dreaming up ideas for videos. FFXIV is a really beautiful game, and it's a shame that the options for video recording are extremely limited. If you want to get a HUDless video, you need to know the fight absolutely perfectly and be able to operate your job without seeing any indicators. It's a nigh-impossible task. Not only that, but if you're not using a controller, you're going to have your mouse cursor somewhere on the screen, a blemish on an otherwise cinematic video.
Before I started playing FFXIV, I played a lot of TF2. A LOT. Most of my small video projects are from there. Here's a quick rundown of how it works there. You start playing your game, and enter a command to begin recording a demo file, which is saved somewhere on your hard drive. The game is then recorded in some fashion (I don't know the specifics, but I'd wager it has an initial state and then stores only information about what's changed from tick to tick), and when you enter a stop command, the recording stops. You can then go back later and replay this demo file, and it will give exact playback of what happened. In addition, it gives users the option to export the demo frame-by-frame, instead of having to use a screen recorder to record video. This means that users can crank the visual settings up to maximum, enter the framerate of the video they want in the end, and then the proper amount of frames will be rendered to do that. Instead of relying on real-time rendering, people who want higher visual quality than their computer can produce can wait longer for the game to render it and still get a target framerate. Not only that, but it ALSO lets the user manipulate the camera in ways not normally possible in game, for the purpose of better cinematography or what have you.
I'm not a professional video maker in any sense, but I know I'm not the only one who wishes for better video creation tools. I feel that this is something that could be by and large implemented clientside, therefore not creating any more server stress. After all, the client is the one recording information that's already being fed to it. I know it wouldn't be an easy system to implement, but I think demo recording and playback would go a long way in increasing the game's publicity, as video makers could make higher-quality videos with many more effects than they have now.