Quote Originally Posted by slipmac View Post
First off let me just say im a tank.
Cool, so am I. Or, at least I try to be, lol.

Quote Originally Posted by slipmac View Post
rant one: spending so much time leveling other classes to be a good tank.
took a long time to get sac 3 and 2nd wind.
Agreed. Leveling Disciples of Magic for Cure spells, I can understand, but there are a lot of moves that some jobs learn that make me wonder why they aren't on Gladiator instead. Why does Marauder need Defender and enmity-generating moves when it's not the primary tanking class? Why do Pugilist and Lancer both get healing moves like Second Wind and Speed/Life Surge? Why does Archer get Decoy? Why does Pugilist get Accomplice? All of these seem like tanking moves to me, yet they're learned by jobs that aren't really designed for tanking in the first place...

Quote Originally Posted by slipmac View Post
rant two: the iffrit battle is very unforgiving. if you lag even for a sec and miss Sentinel you have wiped or you will soon.
I agree that lag can be a big problem in that fight, seeing how it's very action-based.

Quote Originally Posted by slipmac View Post
rant three: i dont like the fact its more about where you stand and how fast you can move on a laggy as hell server then about stats, enfeebles, and debuffs
I thought the Ifrit fight was fun and different due to its action-based elements (having to actually move around and dodge things rather than stand in one spot and let your stats determine everything), but I do see it being a problem when the game as a whole isn't really designed around action-based combat.

Quote Originally Posted by slipmac View Post
rant four: what the hell is up with shield? you cant even use it because you cant block ifrit. As we all know you cant parry with a shield on.
Not being able to parry AND block as a GLA is stupid, definitely agree there.

Quote Originally Posted by slipmac View Post
rant five: so tired of the 8 man only content. in my linkshell most the time more then 8 show up and sometimes we make 2 parties. thats fine and all but most the time someone always gets left out
Also agreed. I'm glad they at least adjusted the required party sizes for the raids, but I guess they thought that Ifrit would be too difficult with less than 8 people. At least there's no restrictions on the Beastmen camps though - my LS and another LS teamed up one day just so we could get to the NM's at the end. We must've had at least 50 people, lol.

Quote Originally Posted by slipmac View Post
rant six: animation lock
A million times, this. If SE plans on implementing more action-based fights, then our characters can't be forced to stand still while performing moves. They'll have to do something similar to what they did with bringing out/putting away our weapons.

Quote Originally Posted by slipmac View Post
rant seven: ive equiped more vit and def since 1.19 and it dosent realy do jack he still hits me for the same amount every time.
Maybe Fire Resistance would help? I can't really help you on that because SE has still kinda left us in the dark on the specifics of what each stat does exactly...

Quote Originally Posted by slipmac View Post
rant eight: even if you win you might not get what you came for so start back over and go thru all the bs again.
I don't see why SE made it to where certain unique/untradable drops don't go to your loot list now, it's retarded.

Quote Originally Posted by slipmac View Post
YES, I HAVE BEAT IT MORE THEN ONCE
My LS hasn't even beat Ifrit yet. One reason is because we simply don't have any Lv50 Lancers, which is sad because fights shouldn't have to rely on certain specific job setups in order to be completed effectively. That, and the other stuff you mentioned doesn't help either.

I just want to say that I know how you feel, as it's frustrating for me as well, especially having not even gotten all the way through the fight. Even more so as a Gladiator due to all the messed up stats like enmity, blocking, and parrying...