Quote Originally Posted by Zodathria123 View Post
but you see thats always a thing progression should be rewarded no?
Progression should be rewarded, but the reward should suit the progression. The progression required is equivalent to running a marathon for a reward that is a plate of melted chocolate. It's the exact same case as the relic weapon, where you have to do way too much for a weapon that is just as good as something you could buy in a fraction of the time.

I do like this idea since it promotes people trying other jobs in the game, but the rewards need to be something less game-breaking (including non-combat stuff) while keeping the progression part to something more reasonable for those who don't have the time to level every job in the game.