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  1. #1
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Legion88 View Post
    Okay, i have a few questions and suggestions to your ideas^^



    Really anytime? I think i know what you like to say but i suggest you to clearify this. I would suggest to change this to "out of duty" or "out of fight".



    Okay, actual system "force" you to level the secondary classes up to level 42 in the worst case to get all CC skills. Your System will "force" players to level their secondary classes up to level 60. Not really the better solution but i think this will be outwight by the quality of the CC skills.

    My own break down
    Less choice is more choice. Reduce the choice to fixed levels, maybe like on level 15, 30, 50 and 60 you will get one skill/trait choice for every secondary class on this level and an additional choice if you have both secondary classes an that level, and on the other levels you only get one skill or trait if you have 1 or both secondary classes leveled.
    I believe in power of personal choice. don't believe on fake choices. also do not believe in having everything squire 1 planed out for me giving me no choice. yes theres always gonna be those people out there gonna say this choice is better then that choice, in the end your choice as a player to make. can easily change your mind "Out of fight" or "Out of duty" to whatever abilities suit your playstyle. not cause someone with there own personal opinion says this ability is superior to this ability. but that ability does not fit your desired play-style.

    if there is gonna be somewhat of skill-tree system. then abilities 100% opinion-based. and everyone of them equilly as strong as one another not single one stands out over the others, also must take in the fact the player will find themselfs in many different dangerious situations. what ability better suited for this current situation. whole concept of this system in general make the player plan and think before hand before engaging the enemy

    lets say you face strong boss or <S> rank fate you know what this boss capable of you. but now choice what abilities feel is best. I want i don't want see is what you don't see . having other people telling other people please follow me this how should play..

    concept of this is that they cant ability may be good for someone else may not be good for playstyle

    either way current cc system is awful. its feels like it made by a child and is completely derpy what makes it worse is this from squire enix. well known game-business company known to make quality games (only quality game they realised of late is bravery second bravery default and final fantasy 14 only gets on this list cause amount of detail they put into there grafics. but game mechs is still somewhat derpy


    To be honest i don't like skill tree systems, just for the sake of a skill tree system or complexity or faked possibility of choice. There will always be a "best" way and people will find it and force you to take it. It can just be fearmongering, but it's more a question of balancing like the "change anytime".
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  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zodathria123 View Post
    I believe in power of personal choice. don't believe on fake choices. also do not believe in having everything squire 1 planed out for me giving me no choice. yes theres always gonna be those people out there gonna say this choice is better then that choice, in the end your choice as a player to make. can easily change your mind "Out of fight" or "Out of duty" to whatever abilities suit your playstyle. not cause someone with there own personal opinion says this ability is superior to this ability. but that ability does not fit your desired play-style.
    You're falling into the delusion that people don't follow cookie cutters when it comes to endgame. There will always, without fail, be a "best" way to spec your class/job/whatever when customization is a thing. The freedom of choice is non-existent when someone expects you (or the tool) to perform at the best it can be. When you look at a job such as BRD, they must be equipped with DEX, as that is their primary stat. If they expect the best output, they must gear towards that and whatever secondary is most beneficial to perform at their best or, in some cases, even decently.

    Mathematics, when it comes to customization, will typically point out what is "best". There is no way around that. Likewise, even if another way to customize was considered "just as good", the players will not see it that way. There will always be a hands down perception about what should be done. Again, there is no way around that when it comes to output performance. Of course, just as it is now, someone could deviate from that and do whatever the hell they want. It definitely doesn't go over well with their peers though .

    WoW's current spec/talent tree is a decent example of a game with "choice" in some areas. That choice however is in reference to rather useless abilities compared to the others. Those being things like vanity or QoL improvements outside of party situations. The other options are regarded as mandatory if you expect the (potentially) best output.

    Quote Originally Posted by Zodathria123 View Post
    if there is gonna be somewhat of skill-tree system. then abilities 100% opinion-based. and everyone of them equilly as strong as one another not single one stands out over the others, also must take in the fact the player will find themselfs in many different dangerious situations. what ability better suited for this current situation. whole concept of this system in general make the player plan and think before hand before engaging the enemy
    What you're asking for is a strict homogenization. There can be literally no difference between any ability (or job) in order for something to be 100% opinon based, outside of visual differences like animation. This is a game where people want to be different, but they also want to be treated equally. That difference comes at the cost of true freedom of choice however, in the name of balance. When people want to have options and know that there is a "best" route to take (e.g. DPS rotations or priorities), that choice already becomes hindered. We want complexity in our games, which is what such things do, since it means you can't just mash random buttons/keys and expect to be the best.

    I get that part of what your goal is is the ability to customize to the point that you can have something like an accuracy build for one fight, then freely switch to straight damage output/mitigation/healing (depending on role) for another. That, however, is an argument that is not suited for cross-class discussion, since gear is your biggest modifier in games like this. That's an argument for stat changes/updates and such, which is something some of us have been wanting for a long while.

    You are right, however, about the cross-class system being short sighted. Its limiting factors almost make it about as diverse of a selection as our bonus stat point distribution. It is, however, a system that will always have a best route to take. The opinions come in whether or not its important to be that way for said content, and that is entirely on the players, not the devs.
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    Last edited by Welsper59; 05-26-2016 at 05:33 AM.

  3. #3
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    I agree with you totally was thinking about being making a post about how deverse and stat point distribution. again this something we have fake choice about, instead tommorow gonna flat out jump on raid finder
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