Quote Originally Posted by Kazrah View Post
I have a question: if you don't want players to rush for it, then why did you set the limit at max level? That's sorta like telling a dog to take their time in fetching the ball: it either rushes for it as fast as it can or it just doesn't bother fetching it. Same rule applies to players leveling a job for a current CC skill: they either beeline it to the level of whatever that cross-class skill is, or they just pick up a job where they don't need that CC skill.

The only real drawback I see is that it'd be an absolutely massive systems overhaul for another CC system that doesn't really solve the problem of people feeling like they HAVE to level a class or job solely for CC skills (because it'll happen no matter how many times you say "you don't have to").
but you see thats always a thing progression should be rewarded no? new skills its exciting. yes its alot of work but at least they are getting rewarded with awesome skills current cc system. skills are so crapy that defeats the effort. my cc gives player candy. current cc system throws tards at them see my point

players get new toys mess around don't you want see what they are like. look at it like this

you got new toy aka skill dont want play around with it before jumping for second one