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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I have a question: if you don't want players to rush for it, then why did you set the limit at max level? That's sorta like telling a dog to take their time in fetching the ball: it either rushes for it as fast as it can or it just doesn't bother fetching it. Same rule applies to players leveling a job for a current CC skill: they either beeline it to the level of whatever that cross-class skill is, or they just pick up a job where they don't need that CC skill.

    The only real drawback I see is that it'd be an absolutely massive systems overhaul for another CC system that doesn't really solve the problem of people feeling like they HAVE to level a class or job solely for CC skills (because it'll happen no matter how many times you say "you don't have to").
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  2. #2
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Kazrah View Post
    I have a question: if you don't want players to rush for it, then why did you set the limit at max level? That's sorta like telling a dog to take their time in fetching the ball: it either rushes for it as fast as it can or it just doesn't bother fetching it. Same rule applies to players leveling a job for a current CC skill: they either beeline it to the level of whatever that cross-class skill is, or they just pick up a job where they don't need that CC skill.

    The only real drawback I see is that it'd be an absolutely massive systems overhaul for another CC system that doesn't really solve the problem of people feeling like they HAVE to level a class or job solely for CC skills (because it'll happen no matter how many times you say "you don't have to").
    but you see thats always a thing progression should be rewarded no? new skills its exciting. yes its alot of work but at least they are getting rewarded with awesome skills current cc system. skills are so crapy that defeats the effort. my cc gives player candy. current cc system throws tards at them see my point

    players get new toys mess around don't you want see what they are like. look at it like this

    you got new toy aka skill dont want play around with it before jumping for second one
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  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Zodathria123 View Post
    but you see thats always a thing progression should be rewarded no?
    Progression should be rewarded, but the reward should suit the progression. The progression required is equivalent to running a marathon for a reward that is a plate of melted chocolate. It's the exact same case as the relic weapon, where you have to do way too much for a weapon that is just as good as something you could buy in a fraction of the time.

    I do like this idea since it promotes people trying other jobs in the game, but the rewards need to be something less game-breaking (including non-combat stuff) while keeping the progression part to something more reasonable for those who don't have the time to level every job in the game.
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  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kazrah View Post
    Progression should be rewarded, but the reward should suit the progression. The progression required is equivalent to running a marathon for a reward that is a plate of melted chocolate. It's the exact same case as the relic weapon, where you have to do way too much for a weapon that is just as good as something you could buy in a fraction of the time.
    Do you get a ilevel 240 weapon from another place than Anima and Midas? I'm sure for the Lore weapon upgrade you have to still run Midas S

    Topic:
    How about changing it a bit back to the 1.x system
    more freedom again, less restriction (only the jobskills should be exclusive), let the player choose what skills they want from the other classes.
    Only condition: you have to level up the other class to the level where it learn the skill you want.
    (0)
    Last edited by Felis; 06-06-2016 at 02:00 AM.

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Felis View Post
    Do you get a ilevel 240 weapon from another place than Anima and Midas? I'm sure for the Lore weapon upgrade you have to still run Midas S
    Actually I was referring to the 210 stage. That's just grinding for the sake of grinding.

    Back to the main topic, I think I'll just stick to the idea of baking cross-class skills into other abilities and giving some other minor perk for leveling other jobs.
    (0)