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  1. #1
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51

    (New CC System "Combat Study"

    Issue's With Current Cross-class System
    Most players like myself do not like having are playstyle drawn out for us. I like do things cause want not because well i have too. with current system way it is there are abilities that a player "Has" to get for them being any good "Swift-cast" from black mage "Blood for Blood" from Dragoon/lancer and "Provoke" from paladin.

    other side we have abilites that are so bad. that be have be complete idiot to have them on your hotbar or just plan trolling

    with that being said. this idea I have will fix all that.

    Before players start get upset i want you to know everything you fixing to lose out on. you get something better if not stronger. so don't really lose anything you gain more

    For Starters...
    All Current Cross-Class abilities are removed. only classes that can use them is class that uses them. then add

    Combat Study

    Combat Study works like this "Lets say your favorite class is a conjurer" but you also have a level 5 Thaumaturge and level 5 Arcanist this unlock 3 opinions only get to choice 1 but you can also switch this opinion at anytime. suit the situatio

    How did you unlock them
    Very easily actually even tell you in "Combat Study Interface"
    By leveling a supportive job to your current job every 5 levels you unlock an ability
    each job has 2 supportive jobs so if you have both of them at lvl5 you also unlock a new trait

    these traits you get to choice from rather you want a new passive or new ability on your hotbar it is completely up to you

    Conjurer Ability
    " Raise II" - Instant Cast (60 seconds CD)
    "Combat Study" From leveling Arcanist to level5

    "Water"- Instant cast- Deals 120 Potency damage (Restores MP equal to Damage 100% of damage Dealt "Combat Study From Leveling level 5 Thaumaturge

    Trait - MP Reduction Reduces the MP Cost of Cure,Cure II,Cure III and Raise by 15% level 5

    any point of game you can switch or select only one of these abilitys or traits

    How many combat studies does one class have
    total of 9 each study has 3 abilities each
    lvl5
    lvl10
    lvl15
    lvl20
    lvl25
    lvl30
    lvl40
    lvl50
    lvl60

    can any other class use another classes Combat Study
    No they cannot each class has there own Unque Combat Study, every own unque ability only have access to these Unique Abilities is by leveling supportive classes

    No Cookie Cutter Very Hard Choices
    Abilities traits you get are so equil in power at times you ask yourself watch ability is better. be honest i feel this question should be found out for yourself. non of these abilitys/traits feel weaker or not have use. these studies are very situation. where some may feel easy wise one boss but next boss it might not be so smart to use. this why you have freedom to switch these abilities at any given time as long your not in combat!

    Would be nice if they added 4th one for pvp
    one step at a time please i would think this would be cool too. but we don't want mix pve skills with pvp

    Summoner/Scholar
    Summoner/Scholar share the same Unique Study unitl lvl30

    "Swift Recall"
    Instant Cast "Your Next Pet or raise a player"
    Additional Effect: player or pet becomes enraged gains 50% damage and healing increase for 12 seconds

    Warrior/Dark Knight

    Warrior probably get a provoke like ability that also increases there damage
    where
    Dark Knights Gains Provoke that drains the targets MP


    Broken down
    I break it down so you all understand it. let it sink in

    Its a Skill-Tree System . where abilities and traits unlock by leveling other classes. and its very easy to use and you can use it anytime, this is gonna require a-lot of hard cause totally new interface then current final fantasy has. watch is completely inky
    (0)
    Last edited by Zodathria123; 05-26-2016 at 12:15 AM.

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Okay, i have a few questions and suggestions to your ideas^^

    Quote Originally Posted by Zodathria123 View Post
    ...3 opinions only get to choice 1 but you can also switch this opinion at anytime. suit the situatio
    Really anytime? I think i know what you like to say but i suggest you to clearify this. I would suggest to change this to "out of duty" or "out of fight".

    Quote Originally Posted by Zodathria123 View Post
    ...with current system way it is there are abilities that a player "Has" to get for them being any good...

    ...How many combat studies does one class have
    total of 9 each study has 3 abilities each
    lvl5
    lvl10
    lvl15
    lvl20
    lvl25
    lvl30
    lvl40
    lvl50
    lvl60...
    Okay, actual system "force" you to level the secondary classes up to level 42 in the worst case to get all CC skills. Your System will "force" players to level their secondary classes up to level 60. Not really the better solution but i think this will be outwight by the quality of the CC skills.

    Quote Originally Posted by Zodathria123 View Post
    Issue's With Current Cross-class System
    Most players like myself do not like having are playstyle drawn out for us. I like do things cause want not because well i have too....
    No Cookie Cutter Very Hard Choices
    Abilities traits you get are so equil in power at times you ask yourself watch ability is better. be honest i feel this question should be found out for yourself. non of these abilitys/traits feel weaker or not have use. these studies are very situation. where some may feel easy wise one boss but next boss it might not be so smart to use...
    Its a Skill-Tree System...
    To be honest i don't like skill tree systems, just for the sake of a skill tree system or complexity or faked possibility of choice. There will always be a "best" way and people will find it and force you to take it. It can just be fearmongering, but it's more a question of balancing like the "change anytime".

    My own break down
    Less choice is more choice. Reduce the choice to fixed levels, maybe like on level 15, 30, 50 and 60 you will get one skill/trait choice for every secondary class on this level and an additional choice if you have both secondary classes an that level, and on the other levels you only get one skill or trait if you have 1 or both secondary classes leveled.
    (1)
    Last edited by Legion88; 05-26-2016 at 01:08 AM.

  3. #3
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Skill trees don't work its an illusion of choice. How many times can it be said?
    (7)

  4. #4
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Legion88 View Post
    Okay, i have a few questions and suggestions to your ideas^^



    Really anytime? I think i know what you like to say but i suggest you to clearify this. I would suggest to change this to "out of duty" or "out of fight".



    Okay, actual system "force" you to level the secondary classes up to level 42 in the worst case to get all CC skills. Your System will "force" players to level their secondary classes up to level 60. Not really the better solution but i think this will be outwight by the quality of the CC skills.

    My own break down
    Less choice is more choice. Reduce the choice to fixed levels, maybe like on level 15, 30, 50 and 60 you will get one skill/trait choice for every secondary class on this level and an additional choice if you have both secondary classes an that level, and on the other levels you only get one skill or trait if you have 1 or both secondary classes leveled.
    I believe in power of personal choice. don't believe on fake choices. also do not believe in having everything squire 1 planed out for me giving me no choice. yes theres always gonna be those people out there gonna say this choice is better then that choice, in the end your choice as a player to make. can easily change your mind "Out of fight" or "Out of duty" to whatever abilities suit your playstyle. not cause someone with there own personal opinion says this ability is superior to this ability. but that ability does not fit your desired play-style.

    if there is gonna be somewhat of skill-tree system. then abilities 100% opinion-based. and everyone of them equilly as strong as one another not single one stands out over the others, also must take in the fact the player will find themselfs in many different dangerious situations. what ability better suited for this current situation. whole concept of this system in general make the player plan and think before hand before engaging the enemy

    lets say you face strong boss or <S> rank fate you know what this boss capable of you. but now choice what abilities feel is best. I want i don't want see is what you don't see . having other people telling other people please follow me this how should play..

    concept of this is that they cant ability may be good for someone else may not be good for playstyle

    either way current cc system is awful. its feels like it made by a child and is completely derpy what makes it worse is this from squire enix. well known game-business company known to make quality games (only quality game they realised of late is bravery second bravery default and final fantasy 14 only gets on this list cause amount of detail they put into there grafics. but game mechs is still somewhat derpy


    To be honest i don't like skill tree systems, just for the sake of a skill tree system or complexity or faked possibility of choice. There will always be a "best" way and people will find it and force you to take it. It can just be fearmongering, but it's more a question of balancing like the "change anytime".
    (0)

  5. #5
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    This would, as previously mentionesd, only cause one to do way more leveling. Also It's a ton of work for the game designers to balance it all in a way that there's actually a choice. Someone has to do that too, Ideally without having to change the complete mechanics of that class. CC skills are not a need to have thing. Maybe when you're raiding, but I think, especially from people wanting to do high-level content, it can be expected to go a little out of your way to unlock them.
    (1)

  6. #6
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Rakiria View Post
    This would, as previously mentionesd, only cause one to do way more leveling. Also It's a ton of work for the game designers to balance it all in a way that there's actually a choice. Someone has to do that too, Ideally without having to change the complete mechanics of that class. CC skills are not a need to have thing. Maybe when you're raiding, but I think, especially from people wanting to do high-level content, it can be expected to go a little out of your way to unlock them.
    "CC Skills are not a need to have things" um I hate say this what game are you playing. a tank without provoke isn't a tank at all, try tanking without provoke. try healing without swiftcast huge try being arcanist without swiftcast, makes live so much better. thats is a the problem these skills are too powerful as is. if they take them away. raids and everything lose huge boost. not mention blood for blood what it does for dps classes who can use it these are abilities are "huge!" but cause there over usefulness that this becomes a problem

    other "cc" abilities are awful. fact is they did awful job with this "cc system" it same thing my little brother can do on "RPG Maker" this is not something you would expect from a company makes brilliant games

    everything else in this game is beautiful somethings completely and utter lazy on. yes this would a-lot of work but was something should of done from the start. if they take time enchance cc system some way this would increase game quality by alot

    also "cc skills gives the avenage player a sense of progression and achievement hence making more game more fun for all level not just end game.

    its why suggested so many different cc skills every 5 levels 30 then what would happen is you know players could enjoy the game really no reason to rush to 60 because all there is in end game is trails. there is no rush to get cc skills i suggested either. but gives player something to explore and have fun with for all levels not just for

    its like everytime i see savage blade as cc skill my brains start dieing
    (0)
    Last edited by Zodathria123; 05-26-2016 at 03:59 AM.

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zodathria123 View Post
    I believe in power of personal choice. don't believe on fake choices. also do not believe in having everything squire 1 planed out for me giving me no choice. yes theres always gonna be those people out there gonna say this choice is better then that choice, in the end your choice as a player to make. can easily change your mind "Out of fight" or "Out of duty" to whatever abilities suit your playstyle. not cause someone with there own personal opinion says this ability is superior to this ability. but that ability does not fit your desired play-style.
    You're falling into the delusion that people don't follow cookie cutters when it comes to endgame. There will always, without fail, be a "best" way to spec your class/job/whatever when customization is a thing. The freedom of choice is non-existent when someone expects you (or the tool) to perform at the best it can be. When you look at a job such as BRD, they must be equipped with DEX, as that is their primary stat. If they expect the best output, they must gear towards that and whatever secondary is most beneficial to perform at their best or, in some cases, even decently.

    Mathematics, when it comes to customization, will typically point out what is "best". There is no way around that. Likewise, even if another way to customize was considered "just as good", the players will not see it that way. There will always be a hands down perception about what should be done. Again, there is no way around that when it comes to output performance. Of course, just as it is now, someone could deviate from that and do whatever the hell they want. It definitely doesn't go over well with their peers though .

    WoW's current spec/talent tree is a decent example of a game with "choice" in some areas. That choice however is in reference to rather useless abilities compared to the others. Those being things like vanity or QoL improvements outside of party situations. The other options are regarded as mandatory if you expect the (potentially) best output.

    Quote Originally Posted by Zodathria123 View Post
    if there is gonna be somewhat of skill-tree system. then abilities 100% opinion-based. and everyone of them equilly as strong as one another not single one stands out over the others, also must take in the fact the player will find themselfs in many different dangerious situations. what ability better suited for this current situation. whole concept of this system in general make the player plan and think before hand before engaging the enemy
    What you're asking for is a strict homogenization. There can be literally no difference between any ability (or job) in order for something to be 100% opinon based, outside of visual differences like animation. This is a game where people want to be different, but they also want to be treated equally. That difference comes at the cost of true freedom of choice however, in the name of balance. When people want to have options and know that there is a "best" route to take (e.g. DPS rotations or priorities), that choice already becomes hindered. We want complexity in our games, which is what such things do, since it means you can't just mash random buttons/keys and expect to be the best.

    I get that part of what your goal is is the ability to customize to the point that you can have something like an accuracy build for one fight, then freely switch to straight damage output/mitigation/healing (depending on role) for another. That, however, is an argument that is not suited for cross-class discussion, since gear is your biggest modifier in games like this. That's an argument for stat changes/updates and such, which is something some of us have been wanting for a long while.

    You are right, however, about the cross-class system being short sighted. Its limiting factors almost make it about as diverse of a selection as our bonus stat point distribution. It is, however, a system that will always have a best route to take. The opinions come in whether or not its important to be that way for said content, and that is entirely on the players, not the devs.
    (2)
    Last edited by Welsper59; 05-26-2016 at 05:33 AM.

  8. #8
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    I agree with you totally was thinking about being making a post about how deverse and stat point distribution. again this something we have fake choice about, instead tommorow gonna flat out jump on raid finder
    (0)

  9. #9
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I have a question: if you don't want players to rush for it, then why did you set the limit at max level? That's sorta like telling a dog to take their time in fetching the ball: it either rushes for it as fast as it can or it just doesn't bother fetching it. Same rule applies to players leveling a job for a current CC skill: they either beeline it to the level of whatever that cross-class skill is, or they just pick up a job where they don't need that CC skill.

    The only real drawback I see is that it'd be an absolutely massive systems overhaul for another CC system that doesn't really solve the problem of people feeling like they HAVE to level a class or job solely for CC skills (because it'll happen no matter how many times you say "you don't have to").
    (0)

  10. #10
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Kazrah View Post
    I have a question: if you don't want players to rush for it, then why did you set the limit at max level? That's sorta like telling a dog to take their time in fetching the ball: it either rushes for it as fast as it can or it just doesn't bother fetching it. Same rule applies to players leveling a job for a current CC skill: they either beeline it to the level of whatever that cross-class skill is, or they just pick up a job where they don't need that CC skill.

    The only real drawback I see is that it'd be an absolutely massive systems overhaul for another CC system that doesn't really solve the problem of people feeling like they HAVE to level a class or job solely for CC skills (because it'll happen no matter how many times you say "you don't have to").
    but you see thats always a thing progression should be rewarded no? new skills its exciting. yes its alot of work but at least they are getting rewarded with awesome skills current cc system. skills are so crapy that defeats the effort. my cc gives player candy. current cc system throws tards at them see my point

    players get new toys mess around don't you want see what they are like. look at it like this

    you got new toy aka skill dont want play around with it before jumping for second one
    (0)

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