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  1. #51
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I certainly hope they allow us to pick what beasts we are able to train, and use them on permanent basis. Perhaps even the option to name them. I would love a pet Gastornis & Pugil

    Oh, and then allow us to train the monsters so they can learn skills from other beasts of a higher tier/rank, if that monster has different traits or skills (think monster blue mages).
    (0)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  2. #52
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I'm all for Beastmaster as long as they don't mess it up like XI currently did...
    For context, since Beastmaster first was released, players used it more like a back-line class, focusing more on their pets' damage and abilities versus their own and staying a safe distance away from enemies.
    However, they recently nerfed Beastmaster by changing the range they can issue their commands and use their job abilities on pets from 15 yalms to 7 yalms, stating that the developers wanted Beastmaster to be a front-line class (even though nothing in their kit is designed for it). This has also led to a lot of bugs where people are literally on top of their pets and still can't issue commands or use abilities on them.

    I'm all for Puppetmaster too. >w>
    (1)

  3. #53
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Savagelf View Post
    to be honest one use this system like chocobo use for many jobs

    puppeteer

    summoner

    and beast master

    but change core skills and how those skills are used.

    I don't think the devs don't know how to make pet system it more about tried balance said system with the other jobs out there. throw pet into mix it hard enough create system that could balance between, the other jobs.
    For some reason they thought that we as players wouldn't beable to use a pet system like we have been requesting. They made that decision for us I really hate that. SMN was like the last job implemented into the game it wasn't even in the beta if I remember correctly. If they had done this then we would of told them from the start this is not the pet system we want. I hate people automaticity deciding I can't do something or I will find a task to stressful. I actually think a little change to the companion system would be perfect for all pet jobs.
    (4)

  4. #54
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lambadelta View Post
    Honestly I can see puppeteer being less of a pet class, and being more of a range/melee switch type of class.

    Control puppet makes your main body unable to move, and instead your movement keys, and skills switch to that of the puppet.

    When not controlling the puppet you move your main body, and can do range damage.
    This wouldn't work though because when you become the puppet ur body is vonliable to attacks and if ur body does then the connection you have to the puppet would disconnect. Lol
    (1)

  5. #55
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MistyMew View Post
    I would love a bst job in ffxiv if they tweaked pet ui to be fluid and not so clunky and slow, and adjusted abilities so that a pet can actually regain aggro, survive more then 5 hits from instance mobs and if we had a decent heal that stood a chance of healing a pet substantially and quickly...(unlike now).


    Ffxi "control" if their bst was just as bad as this games pet controls, BUT they kept hate like a trooper..no trouble there ,also transfer aggro on a dime even on the most difficult of mobs...and we could heal our pet significantly if need be ...instantly....repeatedly. I really enjoyed the job quite a bit tbh, one of my favorites

    WoWs hunter pet control, the sheer fluidity and speed of it, ability to transfer hate, tanking ability of pets, and healing for them was done perfectly, se would be wise to learn from that as well.

    At any rate ..bst could potentially be a wonderful addition if designed properly, would also love to see something similar to a blu.

    Whether they copy certain aspects from other games or not is irrelevant, it could be anything and everything of their own dsesign...just please for the love of the twelve, do it right...errrrr!! Oo
    I agree to that it can't be clunky at all also I do think that BST could be classed as. Tank and also a DPS to rolls in one which I think would be awesome. They could be like a 3rd Tank when needed later on in future dungeons. The job just has to be real balanced.
    (0)

  6. #56
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Blackcanary View Post
    A pet class that is about the pet.
    in a game that is very decidedly about how the player acts. OK. So pet does most of the work then what? The player sits there? Dodges? Handles mechanics you'd normally have to sacrifice a player's worth of effort to work with? Hey guys, have the BST do gorilla bombs, it'll be just like we still have 8 ppl on the boss.

    And that's why it wouldn't work.
    (1)

  7. #57
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alistaire View Post
    in a game that is very decidedly about how the player acts. OK. So pet does most of the work then what? The player sits there? Dodges? Handles mechanics you'd normally have to sacrifice a player's worth of effort to work with? Hey guys, have the BST do gorilla bombs, it'll be just like we still have 8 ppl on the boss.

    And that's why it wouldn't work.
    You really haven't even read anything that's been posted in this thread have you u just picked that one comment and went with that. I'm sorry about my bad choice of words and explanation. If SE want to put this job in they will and they find a way to make it work. BST would work and coexist with the pet. Ether by working together with the pet or being a support. You would command the pet and then support it as ur fighting. Like I said before the chocobo companion system would be the perfect fit. It would just have to be reworked for BST. Reworked a lot so it would be fully balanced.
    (0)

  8. #58
    Player
    AlyssaWildheart's Avatar
    Join Date
    Mar 2016
    Posts
    86
    Character
    Alistair Wildheart
    World
    Cactuar
    Main Class
    Astrologian Lv 65
    I would love it if a Beast Master class was added-in every game I play its always the first class I pick if its an option. Summoner does have pets-but I would like a class more dependent on the pets and the ability to tame creatures you find in the wild.
    (3)

  9. #59
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I already mentioned it once before but they could also handle pets by having it tethered to you and as an extension of the player. Giving the pet a "life-link" skill that saps the players HP should they take damage would add extra caution on the side of the player cus now you have 2 markers to watch for. I figure if we tether the pet (by chain or whatever we decide) they could have skills based on distance. Much like with SMN but perhaps quicker response they could "come" and instantly jump to the player to say avoid a close AOE "Strike" where the pet leaps forward X distance and stays there moving with you say to flank or backside. Once attacking the target they don't pass through the mob but allows you to come close to trigger other skills that require close distance to both the pet and mob.

    However the response about having the pet turn into a gorilla to handle bombs just made me shake my head, that would be like expecting a Summoners Egi to do the same thing, they can't. Simple fix is during time of transformation, handle it like a chocobo and have them disappear during times they shouldn't be out. The only issue that I come up with is raid wide damage, unless they can somehow flag it that damage is only taken once as opposed to taking double from both the pet and player getting hit.
    (0)
    Last edited by AlphaFox; 05-27-2016 at 02:28 PM.

  10. #60
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I love see the beast master job introduce like ninja job that jobs quest series was awesome
    (0)

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