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  1. #11
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nightpanda2810 View Post
    I was solo grinding on some Drybone Shrew today, and I think I have figured out how to not get hit when they jump out of the ground. What I have noticed, if I move away from where I was standing when they dig under, then turn to face where I was standing, I never get hit. In fact, it seems they do not even use the ability on me. I took a video to demonstrate. Keep in mind I've only tried this on Drybone Shrew.

    http://youtu.be/6DdUcKq8Hr4
    someone on youtube actually said he did this in one on his videos. he was just doing like the first ul'dah leve you get from momodi
    (0)

  2. #12
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jennestia View Post
    Yeah, it's one of the many avoidable TP moves in the game. Many don't realize you can avoid quite a bit of moves in this game, but people didn't bother because they didn't think SE actually implemented positional mechanics.
    Yup, however, avoiding moves seems to be one of the things where server lag really shows up. I notice a tad in regular combat, but not enough to make a fuss about it, however when trying to avoid moves like some of the TP abilities from the Zombie's you fight at the Hilati (might have spelled that wrong) camp.. It seems if you don't re-position immediately when they start their move, you'll still get hit. I seem to get about a 50% avoidance when I try to move. If they start their move while you have a weapon skill animation going off, don't even bother to move, they already got ya.
    (3)

  3. #13
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mishakai View Post
    Yup, however, avoiding moves seems to be one of the things where server lag really shows up.
    This. I gave up avoiding anything until SE fixes their servers. It's less frustrating that way than to see you getting hit despite you having "avoided" it.
    (3)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #14
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Mishakai View Post
    Yup, however, avoiding moves seems to be one of the things where server lag really shows up. I notice a tad in regular combat, but not enough to make a fuss about it, however when trying to avoid moves like some of the TP abilities from the Zombie's you fight at the Hilati (might have spelled that wrong) camp.. It seems if you don't re-position immediately when they start their move, you'll still get hit. I seem to get about a 50% avoidance when I try to move. If they start their move while you have a weapon skill animation going off, don't even bother to move, they already got ya.
    This. And the same with gnats, though that's usually easier to avoid, since you can see the moves coming as soon as they start teleporting. It's a good way to see how bad the lag is though.
    (1)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    47
    Thanks god, we can avoid mob's AoE . Otherwise, mages would be very useless
    It is why, my THM or CON is always positionned in the back of peists...

    Positions means a lot actually in the current game..
    (0)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    So you're telling me I knew about something since closed beta that no one else ever knew!? You've got to be kidding me!

    Quote Originally Posted by Forerunner View Post
    Wish this worked on the Hedgemoles on Lv40 leves/in Darkhold that shoot AoE spines when they shoot up.

    Yeah, this. No matter how far I run when I run, those hedgemoles' burrow cannot be dodged.
    (0)

  7. #17
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    This reminds me of those days when ppl get hit by Puk's sommersault and died from it, when i told them that their attacks are frontal, just go beside/behind it when they start casting.
    (0)

  8. #18
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    ? All I did to avoid that attack was move away right when my targeting cursor disengaged from them. I found that out after I downed my 5th mob.
    (0)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

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