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  1. #11
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Don't mean to burst ur bubble or idea but since Samarai is based on historical Japanese warriors. If I'm correct from the edo erea sorry about spilling mistake. There is no tail or lengend that I know of where a Samarai had the ability to do a exorcism. It's never ever been in amines to this day. I like the fact that ur being creative but I can't see SE doing it. Like someone said there more likely to take an idea from a anime or a movie. But ur idea is really cool.
    (0)
    Last edited by Blackcanary; 05-26-2016 at 06:38 PM.

  2. #12
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The concept is fun
    Skill might be interressing to watch

    But some point need to be corrected

    like a clone skill... no, might harsh on battlefield to see your target when surrounded by your clone
    And potency must be rework

    1500 potency ?!
    Please even the black mage cannot approach half of these at his peak

    And last but not least
    Evolutive weapon ?
    No these is the relic
    Any other weapon are set and that's all
    You might have additionnal buff that give you boost but your weapon cannot change
    (0)

  3. #13
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I like this idea. Very interesting.
    (0)

  4. #14
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    I was thinking about ur exorcist attack what if it was a soul weaken attack instead. When you use it there would be a timer that counts down from 50 to 0(once the time hits 0 you have to wait for the cool down to finish before u can use the attack again) and every time you strike you steel the mobs Dex and strength. Which automatically convert into ur second attack allowing you to do more damage. Now because of this the cool down would take a lot longer to complete before you can use it again.
    (0)
    Last edited by Blackcanary; 05-30-2016 at 07:12 AM.

  5. #15
    Player
    Xandos's Avatar
    Join Date
    Aug 2012
    Posts
    76
    Character
    Kyra Lee
    World
    Jenova
    Main Class
    Scholar Lv 70
    As has been stated previously the FF Samurais have been mostly based on the versions from Japan's history and many FF games draw mainly from their own history and rarely from outside sources. So when designing any class you should look to FF first and then the rest of the world second. With that said there are precedence for a more supernatural Samurai.

    The Samurai of 11 were dispellers of demons. They had the warding circle and demon killer abilities. The Samurai of FF Tactics were even more on the spiritual side of things. They had the ability to "draw out" the spirits of a Katana for some sort of AoE ability. I think we could possibly come to a compromise between the old school honorable warrior and the supernatural destroyer of evil spirits.

    I am intentionally not specifying things like potency as these are all just ideas that would need to be balanced by a SE.

    This class should retain many of its weapon skill names from 11 and could use them to combo with. Things like Tachi:Enpi > Tachi:Jinpu or Tachi:Yukikaze > Tachi:Gekko > Tachi:Kasha. Each of these combos would have 2 additional effects. One would put some sort of debuff on the enemy like slow, or bind, or an elemental weakness(this is your reference to the FF11 Skillchains). You could name these additional effects after the old Skillchain names. The second effect would weaken and steal a portion of the enemies soul.

    One of the primary mechanics would be the Samurai absorbing the soul of its enemy into its katana. This would put a stacking debuff on the enemy that has a small but incremental effect and would place a buff on the Samurai that would do two things. One would be to place a buff on the weapon used that did something specific to the type of creature who's soul was absorbed. Every successful auto attack and weapon skill would absorb a portion of soul, while a successful combo would absorb a larger portion. These soul points would stack up to a certain amount that would increase while leveling. Some examples of absorbed souls could be extra fire damage from a demon, aoe life steal from undead, or increased armor from stone based creatures. The second effect would be that these stacks of soul points would be used as a resource.

    These stored up soul points would blast out from the Samurai in a more powerful effect based upon the soul absorbed. This ability should be on a semi long cooldown and expend all of the stored up soul points. This can create all sorts of utility based on what is being fought and could possibly create some unique situations in boss fights with different types of adds. There could also be an ability to instantly absorb a large amount of soul point from a target. That should also be on a semi long cooldown.

    I feel the honorable dueling of your opponent is what should be taken from the Samurai's history, so I would be inclined to have some of the positional requirements of skills to have Samurai in front of it's target. This would create the need to move out of the way for tank busters so the class feels a little more action packed and still maintain the honorable duel feeling.

    This has some old stuff and some new stuff and also adheres to the established FF lore. What does everyone think?
    (0)

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