I just don't feel Necromancer fits the lore of this game or feels "Final Fantasy" at all. Summoner and Beastmaster will probably be the only pet classes.
I just don't feel Necromancer fits the lore of this game or feels "Final Fantasy" at all. Summoner and Beastmaster will probably be the only pet classes.
Every time someone say, "i just don't feel blah blah in final fantasy blah blah.."
I'll kick a puppy, and punch a kitten.
Well considering that one of the first side quests revolved around a thau creating bobbles that would cause its owner to reanimate after death and seek out other bobble owners to kill them. In an attempt to create an army of the undead (until the whole thing goes comically wrong). I wouldn't exactly say Necromancer as a job would be that far flung of a idea in the context of eorzea.
Now i realize that there about to play musical chairs with the ability and skill pools of the classes. But if you look at the way thau operates when using a pure skill set right now, Hell its a pet away from being similar to Diablo II's Necro (Focused on debilitating and enfeebling).
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Yes, if you play the Ul'dah storyline, you know this. Reanimating the dead IS ENTIRELY POSSIBLE in Eorzea. So don't tell me it wouldn't fit with the game, it's already in the game!
It's a secret dark magic now, but a continuation of this storyline could very well result in the knowledge of necromancy becoming more well known and BOOM: Necromancy class. I think that's a perfect idea for an expansion.
Okay, smarty britches. =P
1. You know that, despite the name, that hat is for a Red Mage.
2. I'm not talking about that kind of Warlock.
I'm talking about this kind of Warlock:
I'm definitely not one of the people running around here fighting against change or innovation (jump, can I have it?). But saying that Necromancers and Warlocks aren't very Final Fantasy is just the short answer.
The long answer is that there are plenty of other MMOs that are centered around dark fantasy. Some of the most depressing quests I've ever completed in a game were in WoW's Plaguelands (pre-Cataclysm) and in Icecrown. Warhammer's Dark Elves relished in the pain they inflicted. I was disgusted by a scene where a group of Dark Elves are beating the White Lions' pets. I was hoping EA would remove it after beta, but it still made it into the final product. I didn't feel that animal abuse was appropriate to see, even if it was a video game.
I think that Final Fantasy should certainly grow and change with the times, and become edgier and modernized. But one thing I've always loved about the FF series is that darkness is tempered with hope. Dark classes, however, only serve to change the overall tone of the game. I prefer not to play yet another game that embraces classes who control undead or use demonic magic.
Honestly, IMO, Thaumaturge is pushing it enough.
Last edited by Rowyne; 11-02-2011 at 03:37 PM.
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Well, FFXI had Necromancer sects (NPCs), you even have to seek out one of those Necromancers to bring this guy's Mannequin to life, it even shows why Necromancy is a banned art (in the middle lands, Near East thrives on Necromancy of some type), since throughout the fight, Alsha will basically begin crying and try to kill herself because the soul that was attached to it doesn't want to be "revived".
Puppetmaster was originally to be Necromancer, as said, but they went against it because (their excuse/reason) was the job would be weak in daylight hours (5:00 - 17:59) and powerful in night hours (18:00 - 4:59), so it would be a job that wasn't useful a lot of the time, it would be fun as hell to play (I love pet jobs) but this is why they went with the PUP route:
The "half usefulness" translated perfectly into the Master + Automation playstyle, if you slacked on your Automata upkeep, you were useless, however if you didn't, the automata alone was more powerful than a standard player, combined that with a competent player and you have one powerful job.
The whole point to bringing up the 'reimagined Necromancer, aka Puppetmaster'? In the Treasures of Aht Urhgan storyline, Aphmau's Automatas Mnejing and Ovjang were the best examples of Necromancy in the hands of "not so evil people", because the souls attached to them were basically souls of previous guardians to the other Empresses of Aht Urhgan -- Since in order for your automation to even work a soul has to be attached to it, which in basic terms, is Necromancy. Raising and controlling the dead is just one part of it, in recent years (around early 2000) Alchemy has been linked to bringing people back from the dead and whatnot because of mangas like Full Metal Alchemist, so the concept of Necromancy has been in FFs and FF history quite a bit, it's just realized in a different way from western style necromancy in media.
I was only having fun!! I mean we all want That type of warlock right?! errr... Red Mage.Okay, smarty britches. =P
1. You know that, despite the name, that hat is for a Red Mage.
2. I'm not talking about that kind of Warlock.
I'm talking about this kind of Warlock:
I'm definitely not one of the people running around here fighting against change or innovation (jump, can I have it?). But saying that Necromancers and Warlocks aren't very Final Fantasy is just the short answer.
The long answer is that there are plenty of other MMOs that are centered around dark fantasy. Some of the most depressing quests I've ever completed in a game were in WoW's Plaguelands (pre-Cataclysm) and in Icecrown. Warhammer's Dark Elves relished in the pain they inflicted. I was disgusted by a scene where a group of Dark Elves are beating the White Lions' pets. I was hoping EA would remove it after beta, but it still made it into the final product. I didn't feel that animal abuse was appropriate to see, even if it was a video game.
I think that Final Fantasy should certainly grow and change with the times, and become edgier and modernized. But one thing I've always loved about the FF series is that darkness is tempered with hope. Dark classes, however, only serve to change the overall tone of the game. I prefer not to play yet another game that embraces classes who control undead or use demonic magic.
Honestly, IMO, Thaumaturge is pushing it enough.
Last edited by Scherwiz; 11-03-2011 at 01:41 AM.
ive suggested necomacer being a thm job several times. thm's do have a fascination with resurrecting the dead after all.
I haven't read the entire thread but I figured it would, or soon will, end up in: Necromancer's not a classic FF job, GTFO.
I personally wouldn't mind a necromancer class.
After a review of the thread it seems to split about 50/50 yes/no for Necro in XIV. I am surprised. Really surprised.
Perhaps they should instead add "BubbleBlower" and give him a wand with a hoop on the end and a bottle of bubble juice.
The game seriously needs more darkness. Just to add some salt to that, I thought one of the tenants of XIV was to move forward. There is an awful lot of people in this thread that seem to want FF in general to stagnate or regress, not progress.
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