When are people going to learn that there is no such thing as an "FF staple". The only thing that truly ties these games together is the constant change. Each new game takes a few things from the older games, and adds in new things of there own. Where would we be if the people making the games had that kind of mentality?


The people making 7 introduced Materia, it wasn't very "FF" at the time.

Also, 6 was the introduction to a steampunk-like setting, something that was pretty different from any FF before it and that influenced all the games after it (exept IX). If not for FFVI you would be claiming the Garlean Empire wasn't very "FF"

When they made FF3, what was the new creation that had never been in a FF game and was decidedly not very FF-like? MOOGLES. In fact moogles are a direct rip-off of one of Square's other games, Seiken Densetsu.

The same is true for true for Chocobos (a rip off of the birds from Nausica) and Cid (a rip off a spanish folk tale), not introduced until the second game.

Hell the entire first game wasn't very "FF" because it was a blatant rip-off of Dungeons & Dragons, even down to Bahamut and Tiamat (two warring dragons in D&D lore).

The list goes on and on. They can add whatever they want to the game because the very heart of the FF-style is change and innovation!

I just find it sad that we are having this argument over something like "Necromancer" which has been in many FF games. No one claimed that adding Materia didn't have the FF feel even though Necromancers have been in more FF games than Materia has.

tldr, quit whining, if they want to add an event where a giant sized Captain America fights off Godzilla in the streets of Ul'dah while the Ghostbusters try to contain them, we can't really stop them. We can claim it doesn't have the feel of an "FF game" all we want, but in the end, we aren't making the game. So what is "FF" is NOT our decision.