AoC... necromancer... really? i will respect your opinion... but i won't like it.
Age of Conan didn't have necromancers.
They had Demonologist. They aren't necromancers.
Necromancers can only control the undead. Demonologist summon demons, which are way more powerful than any undead creature.
im all down for summoner, necromancer sounds creepy but fun^^
i guess im going for nekomancer, with all the incoming catboys at 2.0 together with all the miqote right now i will be the mightyest kitty in all eorzea lol
Understanding that this thread is full of misinformation at this point I thought I would just step in on this comment.
AoC definitely has Necromancers, as well as Demonologists. They are both playable classes, separate, and differentiated.
In AoC a Necromancer could summon a number of different types of pets (mage type, melee type, automaton type, and my favorite, Life Stealers (melee type with life suck) Additionally based on bonusing you could spawn a Freeze pet. They may have raised the max # of pets, but at the time I played it was 8 regular pets plus the occasional freeze bonus pet.
Of course there are dissenting opinions, but this was the my favorite implementation of the Necromancer class. The fact that the pets were not tied to some expiring, time based stat (i.e. time limit (excluding freeze pet), mp usage, tp usage, etc) was boss. You could keep your army indefinitely. It was most fun. Unfortunately, when you look at other games that implement this class, I will use Rift in this example, it is implemented in a way where controlling multiple pets is time based. It was actually based on Stamina - but as long as multiple pets were up, stamina drained rapidly. I think the max time you could keep 5 pets up was 20 seconds, and thats running full on stamina regen. Stamina in Rift is pretty much equivalent to TP in XIV. That was a real bummer after playing the AoC Necro. In other games, you are limited to one pet. This is also a mega bummer and definitely not boss.
I don't really care what they call the job although I agree with the comments that this AWFULLY HAPPY WORLD needs a little drop of darkness in it.
I would just like to see a class that meets the following litmus test
1. Can control pets
2. Can control more than one pet simultaneously
3. No time limit or other stat limit causing pets to expire (outside of pet death as a result of HP=0)
4. Pets should be treated as any other PC, I.e. they can be cured, buffed, etc.
5. Pets should offer the ability to siphon life from the enemy to the pet controller.
Playing Necro in AoC could split two ways, as a non pet focused class, or as a pet focused class. Playing as a pet focused Necro, you had a variety of black magic (including AOE) as well as a variety of tricks your pets could do to support you.
It would be boss to see this in XIV, as long as it was not implemented in some kind of convoluted way.
Some people mentioned lagging out in AoC due to multiple Necro's on screen. I use to Raid quite a bit in that game. If you have raided in AoC you are aware that you can have up to 24 people in a Raid. On top of that you could have a room full of "trash mobs" and multiple Necros in your Raid. When I played I that game it was on a Core 2 Duo using a Radeon 5750 in DX10 with mid range gfx settings.
I never had any lag problem. That is a 89 dollar video card and a 130 dollar chip based on today's pricing.
I hope you are setting the bar higher than that minimum hardware spec for the future of XIV.
Last edited by captainpicard; 11-01-2011 at 01:40 PM.
Are you so insecure with yourself that you feel the the need to call others close minded because we want it to stay in the realm of Final Fantasy? Simply because we do not agree with what other people want or say? I am not close minded, I am for having necromancy type magic but the class itself has no place in Final Fantasy that I have ever seen.
It's kind of like drinking your favorite beer, imagine if the company just out of the blue just started adding lime flavor to your beer and it doesn't say anything about it on the can or label or anything. You would most likely be disgusted. Obviously I doubt anyone would truly be disgusted if they added necromancer but it just doesn't fit in the lore of the game or into any of the jobs themselves. Would take far too much work to add something to the game like that which has no ground to begin with.
He's right though. Saying it doesn't fit into the lore of the game is a terrible excuse as they can do what they please with what little lore they have available (Expect mass retconning in 2.0). Necromancer isn't FF but Puppet Master is? Give me a break. It could work and work well.
It also fits the theme of Thaumaturge perfectly. I've seen suggestions on these boards that were waaaay worse than a harmless necromancer. I honestly don't even know what "within the realm of Final Fantasy" is suggesting. A Necromancer can ride a chocobo and rock a fruity pink haircut.
I don't agree much with his comment, but in his defense, that hat was for RDM lol.
I'd also rather have an enemy or a group of necromancer enemies than the class itself to be played, just seems more in tradition with ow it's been in the earlier games. But if they do implement it I guess it could be interesting, I highly hope that it's not a western kind of Necromancer though.
But honestly, if we are already getting pet classes like SMN and BST then I don't see the necessity for many more pet classes, (and if there are more then I'd love to have PUP again) especially since these will need some differentiation from eachother. Right now the priority should be mage classes, like Yoshida stated in various interviews.
When are people going to learn that there is no such thing as an "FF staple". The only thing that truly ties these games together is the constant change. Each new game takes a few things from the older games, and adds in new things of there own. Where would we be if the people making the games had that kind of mentality?
The people making 7 introduced Materia, it wasn't very "FF" at the time.
Also, 6 was the introduction to a steampunk-like setting, something that was pretty different from any FF before it and that influenced all the games after it (exept IX). If not for FFVI you would be claiming the Garlean Empire wasn't very "FF"
When they made FF3, what was the new creation that had never been in a FF game and was decidedly not very FF-like? MOOGLES. In fact moogles are a direct rip-off of one of Square's other games, Seiken Densetsu.
The same is true for true for Chocobos (a rip off of the birds from Nausica) and Cid (a rip off a spanish folk tale), not introduced until the second game.
Hell the entire first game wasn't very "FF" because it was a blatant rip-off of Dungeons & Dragons, even down to Bahamut and Tiamat (two warring dragons in D&D lore).
The list goes on and on. They can add whatever they want to the game because the very heart of the FF-style is change and innovation!
I just find it sad that we are having this argument over something like "Necromancer" which has been in many FF games. No one claimed that adding Materia didn't have the FF feel even though Necromancers have been in more FF games than Materia has.
tldr, quit whining, if they want to add an event where a giant sized Captain America fights off Godzilla in the streets of Ul'dah while the Ghostbusters try to contain them, we can't really stop them. We can claim it doesn't have the feel of an "FF game" all we want, but in the end, we aren't making the game. So what is "FF" is NOT our decision.
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