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  1. #11
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Age of Conan didn't have necromancers.

    They had Demonologist. They aren't necromancers.

    Necromancers can only control the undead. Demonologist summon demons, which are way more powerful than any undead creature.
    Understanding that this thread is full of misinformation at this point I thought I would just step in on this comment.

    AoC definitely has Necromancers, as well as Demonologists. They are both playable classes, separate, and differentiated.
    In AoC a Necromancer could summon a number of different types of pets (mage type, melee type, automaton type, and my favorite, Life Stealers (melee type with life suck) Additionally based on bonusing you could spawn a Freeze pet. They may have raised the max # of pets, but at the time I played it was 8 regular pets plus the occasional freeze bonus pet.

    Of course there are dissenting opinions, but this was the my favorite implementation of the Necromancer class. The fact that the pets were not tied to some expiring, time based stat (i.e. time limit (excluding freeze pet), mp usage, tp usage, etc) was boss. You could keep your army indefinitely. It was most fun. Unfortunately, when you look at other games that implement this class, I will use Rift in this example, it is implemented in a way where controlling multiple pets is time based. It was actually based on Stamina - but as long as multiple pets were up, stamina drained rapidly. I think the max time you could keep 5 pets up was 20 seconds, and thats running full on stamina regen. Stamina in Rift is pretty much equivalent to TP in XIV. That was a real bummer after playing the AoC Necro. In other games, you are limited to one pet. This is also a mega bummer and definitely not boss.

    I don't really care what they call the job although I agree with the comments that this AWFULLY HAPPY WORLD needs a little drop of darkness in it.

    I would just like to see a class that meets the following litmus test

    1. Can control pets
    2. Can control more than one pet simultaneously
    3. No time limit or other stat limit causing pets to expire (outside of pet death as a result of HP=0)
    4. Pets should be treated as any other PC, I.e. they can be cured, buffed, etc.
    5. Pets should offer the ability to siphon life from the enemy to the pet controller.

    Playing Necro in AoC could split two ways, as a non pet focused class, or as a pet focused class. Playing as a pet focused Necro, you had a variety of black magic (including AOE) as well as a variety of tricks your pets could do to support you.

    It would be boss to see this in XIV, as long as it was not implemented in some kind of convoluted way.

    Some people mentioned lagging out in AoC due to multiple Necro's on screen. I use to Raid quite a bit in that game. If you have raided in AoC you are aware that you can have up to 24 people in a Raid. On top of that you could have a room full of "trash mobs" and multiple Necros in your Raid. When I played I that game it was on a Core 2 Duo using a Radeon 5750 in DX10 with mid range gfx settings.

    I never had any lag problem. That is a 89 dollar video card and a 130 dollar chip based on today's pricing.

    I hope you are setting the bar higher than that minimum hardware spec for the future of XIV.
    (1)
    Last edited by captainpicard; 11-01-2011 at 01:40 PM.

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