I want to see a pet class, but please, no classes like necromancers or warlocks. They're just not very Final Fantasy, IMO.




I want to see a pet class, but please, no classes like necromancers or warlocks. They're just not very Final Fantasy, IMO.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I don't agree much with his comment, but in his defense, that hat was for RDM lol.
I'd also rather have an enemy or a group of necromancer enemies than the class itself to be played, just seems more in tradition with ow it's been in the earlier games. But if they do implement it I guess it could be interesting, I highly hope that it's not a western kind of Necromancer though.
But honestly, if we are already getting pet classes like SMN and BST then I don't see the necessity for many more pet classes, (and if there are more then I'd love to have PUP again) especially since these will need some differentiation from eachother. Right now the priority should be mage classes, like Yoshida stated in various interviews.




Okay, smarty britches. =P
1. You know that, despite the name, that hat is for a Red Mage.
2. I'm not talking about that kind of Warlock.
I'm talking about this kind of Warlock:
I'm definitely not one of the people running around here fighting against change or innovation (jump, can I have it?). But saying that Necromancers and Warlocks aren't very Final Fantasy is just the short answer.
The long answer is that there are plenty of other MMOs that are centered around dark fantasy. Some of the most depressing quests I've ever completed in a game were in WoW's Plaguelands (pre-Cataclysm) and in Icecrown. Warhammer's Dark Elves relished in the pain they inflicted. I was disgusted by a scene where a group of Dark Elves are beating the White Lions' pets. I was hoping EA would remove it after beta, but it still made it into the final product. I didn't feel that animal abuse was appropriate to see, even if it was a video game.
I think that Final Fantasy should certainly grow and change with the times, and become edgier and modernized. But one thing I've always loved about the FF series is that darkness is tempered with hope. Dark classes, however, only serve to change the overall tone of the game. I prefer not to play yet another game that embraces classes who control undead or use demonic magic.
Honestly, IMO, Thaumaturge is pushing it enough.
Last edited by Rowyne; 11-02-2011 at 03:37 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung



I was only having fun!! I mean we all want That type of warlock right?! errr... Red Mage.Okay, smarty britches. =P
1. You know that, despite the name, that hat is for a Red Mage.
2. I'm not talking about that kind of Warlock.
I'm talking about this kind of Warlock:
I'm definitely not one of the people running around here fighting against change or innovation (jump, can I have it?). But saying that Necromancers and Warlocks aren't very Final Fantasy is just the short answer.
The long answer is that there are plenty of other MMOs that are centered around dark fantasy. Some of the most depressing quests I've ever completed in a game were in WoW's Plaguelands (pre-Cataclysm) and in Icecrown. Warhammer's Dark Elves relished in the pain they inflicted. I was disgusted by a scene where a group of Dark Elves are beating the White Lions' pets. I was hoping EA would remove it after beta, but it still made it into the final product. I didn't feel that animal abuse was appropriate to see, even if it was a video game.
I think that Final Fantasy should certainly grow and change with the times, and become edgier and modernized. But one thing I've always loved about the FF series is that darkness is tempered with hope. Dark classes, however, only serve to change the overall tone of the game. I prefer not to play yet another game that embraces classes who control undead or use demonic magic.
Honestly, IMO, Thaumaturge is pushing it enough.
Last edited by Scherwiz; 11-03-2011 at 01:41 AM.
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