Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 123
  1. #111
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Andrien View Post
    There are other jobs I don't care about leveling, but the difference is that I don't deny them of their existence. I really think people should welcome new things that will appeal to many different players as possible.
    That's fair enough, but just chucking a class/Job into the game because it's 'often requested' without taking into account how well it may or may not actually work or fit into the game's environment and setting would really just be fanbaiting, and would also be essentially repeating history ala 1.0 (basically a 'make it and they will come' mentality) - something Yoshida is extremely keen to avoid at all costs, rightly so.

    As SE have stated in the past they're not going to be adding Necromancer to the game shows that Yoshi-P and his colleagues have thought this through and come to the same conclusion I did - that the class just won't work in FFXIV.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #112
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Enkidoh View Post
    That's fair enough, but just chucking a class/Job into the game because it's 'often requested' without taking into account how well it may or may not actually work or fit into the game's environment and setting would really just be fanbaiting, and would also be essentially repeating history ala 1.0 (basically a 'make it and they will come' mentality) - something Yoshida is extremely keen to avoid at all costs, rightly so.

    As SE have stated in the past they're not going to be adding Necromancer to the game shows that Yoshi-P and his colleagues have thought this through and come to the same conclusion I did - that the class just won't work in FFXIV.

    That's fair enough, but just chucking a class/Job into the game because it's 'often requested' without taking into account how well it may or may not actually work or fit into the game's environment
    There is already Necromancy lore in FFXIV. Thaumaturge is based on its storyline, so the game lore supports it. Also, Ul'dah fought in the past against a city which used raised zombies as soldiers.


    As SE have stated in the past they're not going to be adding Necromancer to the game shows that Yoshi-P and his colleagues have thought this through and come to the same conclusion I did - that the class just won't work in FFXIV.
    Can you provide any source to prove this?
    (1)
    Last edited by Andrien; 02-01-2013 at 08:47 PM.

  3. #113
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    I guess i can see both sides of this. On one side, necromancy is "traditionally" a dark art (not just a forbidden art. Summoning was forbidden because of its drain on the atherite, life blood, of the planet) and dosent really fit with the suggested norm of the "Good guys"

    On the other hand, necromancy could still be used for good, it all depends on the user. Personally, i think it would be awesome to introduce this as a job later on, I mean more options are great right? Besides the lore is there so its not like adding panda monks in all out of no where...

    I would really like to see an original job for the world of Erozea, If its the Nnecromancer, that would work. But I would really like to see something like an Aether-Knight or Aether-Mage Something that draws off the power of the Aetherite. It would make for some pretty awesome themed armor and weapons. Sorry, going off on a tangent again...
    (2)

  4. #114
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Necromancy = Red(blood) Magick. Could be an offshoot of Thaumaturge. Bam.

    Also saying the lore doesn't allow it doesn't take into account Summoner, which as pointed out is kind of a taboo art. If anything, FFXIV is rather Machiavellian in terms of allowing things.
    (2)
    Last edited by Malakhim; 02-02-2013 at 01:31 AM.

  5. #115
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Altena View Post
    I really don't like the "Necromancer" style job.. Although it would be wrong to deprive the fans of it if it really is in the THM lore.

    I just really don't like the idea of a "hero" playing a traditionally "evil" job. Raising ghosts/skeletons etc from the dead is just too grim and dark for a "hero" to play I feel.. I would be open to a dungeon boss that has necromancer like abilities though..
    The way those at the College of Winterhold think about it is necromancy is a tool to be used, just like any other magic. Its only evil in the hands of those that wish to do evil deeds with it. One can easily do evil deeds with traditional black magic as well.

    For all we know, I could use a summoned zombie to pick flowers and hand them out during a parade.
    (4)
    Last edited by Reika; 02-02-2013 at 02:12 AM.

  6. #116
    Player
    Susanoo's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Ixion Gungnir
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This would be the most unique unseen thing that final fantasy would do as a job. I HIGHLY support this (along with a gun blade wielding job :3) summoner needs a counterpart just like WHM/BLM this would fit so well. I don't expect to see it soon, but god would I love it!!!!!
    (2)

  7. #117
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    A non traditionally super generic FF job? Count me in, and it fits the game perfectly despite what silly delusional people seem to think. In fact a bunch of people being a summoner in this game would be a hell of alot harder to believe lore wise, yet it's being shoved in anyway.
    (2)

  8. #118
    Player
    CptGrimlock's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    I personally am in the "leave Necromancer out of FFXIV camp" but for the sake of argument as long as they have added Red Mage, Samurai, Thief, Ninja, Dark Knight, Beastmaster, Geomancer,Time Mage, Hunter, Blue Mage,Viking, Berserker, Mystic Knight, Onion Knight, Machinist, Freelancer, Gunner, Devout, Scholar, Green Mage, Sage, Alchemist, Dancer, Gambler, Mime, Puppet Master, Memorist, then I suppose Necromancer would be fine.
    (0)

  9. #119
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    arcanist/thm are requirement for summnor.. need something else for them. really not interested in necro for FFXIV.

    Maybe a beastmaster, are charmer based job, but ehh. that is a while off.
    (0)

  10. #120
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by kazaran View Post
    arcanist/thm are requirement for summnor.. need something else for them.
    Thaumaturge is based on Necromancer storyline..The entire lore is about them, and they had abilities that are blood rites, and a move called sacrifice which sacrifices HP to heal other members of the party. (Sacrifice was removed from a patch, it was also far more superior to Cure.)

    The entire story is them trying to talk to the dead and being unable.


    There are only two DoM class. CNJ and THM are the basics. If THM and PUG can be the classes to get BLM, then by all means THM can also be used for Necromancer.

    OT:
    People, please put on your thinking caps. I'm starting to wonder whether or not some players ever paid attention while doing THM and BLM quest. They even mentioned things related to necromancy in them.

    Do people not read quest logs?
    (2)
    Last edited by Andrien; 02-02-2013 at 07:05 PM.

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast

Tags for this Thread