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  1. #1
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    People using the "not ff enough" card to justify excluding anything they dont like are rather inept at arguments, if you ask me.

    Personally, I have an aversion to necromancy because it just seems a bit goth for my tastes, but I wouldnt pretend to say it has no basis to be in FF simply because of that.

    As it stands though, necromancy does seem a little out-of-place. Necromancy seems like something that should be a criminal offence. I cant imagine practitioners of necromancy really fitting comfortably into the game world. It just seems rather dark for the tone of the game.

    Im neither here nor there, though. It could work, if done right, but it could also seem like a stark and unnatural juxtaposition if done wrong.
    (1)

  2. #2
    Player Andrien's Avatar
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    Mar 2011
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    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think it is ridiculous to think Necromancer is not Final Fantasy when it is indeed part of it. Whether it is in its lore, enemies, bosses or like one of the jobs in Final Fantasy V advance, people should not ignore those irrefutable facts.
    (0)

  3. #3
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Ok so soooo many people are saying it is not a part of the final fantasy world. What about when they introduced guns and robots to the series, like those bot things you used in the beginning of final fantasy 3 or whatever one it was? Did people say OMG NOOOO WHAT ABOUT MY SWORDZZZ? No. They went with it.

    Just like in this one, if it doesn't fit with the final fantasy feel when there are guns and ships in this one, what's the difference between adding a necromancer? I think it'd be cool that they could have their own hidden guild somewhere's. They could implement it so well, or incorporate it with THM. I'm tired of the happy go lucky game we have now. We need some darkness. And people aren't justifying why it doesn't fit with final fantasy.

    If that was the case, then they should take out the guns in the game because what's the point in having a sword? I don't know, just sick of the people participating in threads saying NO and not saying why.
    (1)

  4. #4
    Player Azurus's Avatar
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    May 2011
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    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Like someone above said this game could use a little darkness in it. For a world on the brink of total war its way to happy. I think with the coming destruction of the 7th umbral era necromancy could totally find a place in the game. I wish it would be implements cause i love necromancer jobs. however i doubt SE will incorporate it, theyd need to do some creative revisions to the lore in order to fit them in perfect. id hate a half assed necro.
    (0)

  5. #5
    Player
    odintius's Avatar
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    Mar 2011
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    Character
    Odintius Baelsar
    World
    Coeurl
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    White Mage Lv 80
    Think for most the its not part final fantasy crowd there in absolute denial of the fact's. Then they continue to give misinformation to hopefully sway people in there belief in that necromancer isn't party of any final fantasy game. Sorry to be another bearer of bad news to those people it is indeed part of ff series people just need to use google to find this simple fact out!
    (0)

  6. #6
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Yeah I really can't stand people "necro isn't FF", you guys really are game nazis. No innovation or anything will ever be allowed to the FF series because you're a close minded person, and they count you among their consumers. That's sad.

    Bring back necro with concept that White magic will kill them, add another element to game play, make WHM have to think about not curing the necro. This thread reeks of the current players "ifrit is too hard gimp it because I'm not good enough" thought process.
    (2)

  7. #7
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    Quote Originally Posted by zaviermhigo View Post
    Yeah I really can't stand people "necro isn't FF", you guys really are game nazis. No innovation or anything will ever be allowed to the FF series because you're a close minded person, and they count you among their consumers. That's sad.

    Bring back necro with concept that White magic will kill them, add another element to game play, make WHM have to think about not curing the necro. This thread reeks of the current players "ifrit is too hard gimp it because I'm not good enough" thought process.
    Are you so insecure with yourself that you feel the the need to call others close minded because we want it to stay in the realm of Final Fantasy? Simply because we do not agree with what other people want or say? I am not close minded, I am for having necromancy type magic but the class itself has no place in Final Fantasy that I have ever seen.

    It's kind of like drinking your favorite beer, imagine if the company just out of the blue just started adding lime flavor to your beer and it doesn't say anything about it on the can or label or anything. You would most likely be disgusted. Obviously I doubt anyone would truly be disgusted if they added necromancer but it just doesn't fit in the lore of the game or into any of the jobs themselves. Would take far too much work to add something to the game like that which has no ground to begin with.
    (0)

  8. #8
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    Quote Originally Posted by Dargoth_Draconia View Post
    Are you so insecure with yourself that you feel the the need to call others close minded because we want it to stay in the realm of Final Fantasy? Simply because we do not agree with what other people want or say? I am not close minded, I am for having necromancy type magic but the class itself has no place in Final Fantasy that I have ever seen.

    It's kind of like drinking your favorite beer, imagine if the company just out of the blue just started adding lime flavor to your beer and it doesn't say anything about it on the can or label or anything. You would most likely be disgusted. Obviously I doubt anyone would truly be disgusted if they added necromancer but it just doesn't fit in the lore of the game or into any of the jobs themselves. Would take far too much work to add something to the game like that which has no ground to begin with.
    He's right though. Saying it doesn't fit into the lore of the game is a terrible excuse as they can do what they please with what little lore they have available (Expect mass retconning in 2.0). Necromancer isn't FF but Puppet Master is? Give me a break. It could work and work well.

    It also fits the theme of Thaumaturge perfectly. I've seen suggestions on these boards that were waaaay worse than a harmless necromancer. I honestly don't even know what "within the realm of Final Fantasy" is suggesting. A Necromancer can ride a chocobo and rock a fruity pink haircut.
    (1)

  9. #9
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Jinrya Geki
    World
    Excalibur
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    Thaumaturge Lv 90
    Age of Conan didn't have necromancers.

    They had Demonologist. They aren't necromancers.

    Necromancers can only control the undead. Demonologist summon demons, which are way more powerful than any undead creature.
    (0)

  10. #10
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    captainpicard's Avatar
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    Jul 2011
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    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Age of Conan didn't have necromancers.

    They had Demonologist. They aren't necromancers.

    Necromancers can only control the undead. Demonologist summon demons, which are way more powerful than any undead creature.
    Understanding that this thread is full of misinformation at this point I thought I would just step in on this comment.

    AoC definitely has Necromancers, as well as Demonologists. They are both playable classes, separate, and differentiated.
    In AoC a Necromancer could summon a number of different types of pets (mage type, melee type, automaton type, and my favorite, Life Stealers (melee type with life suck) Additionally based on bonusing you could spawn a Freeze pet. They may have raised the max # of pets, but at the time I played it was 8 regular pets plus the occasional freeze bonus pet.

    Of course there are dissenting opinions, but this was the my favorite implementation of the Necromancer class. The fact that the pets were not tied to some expiring, time based stat (i.e. time limit (excluding freeze pet), mp usage, tp usage, etc) was boss. You could keep your army indefinitely. It was most fun. Unfortunately, when you look at other games that implement this class, I will use Rift in this example, it is implemented in a way where controlling multiple pets is time based. It was actually based on Stamina - but as long as multiple pets were up, stamina drained rapidly. I think the max time you could keep 5 pets up was 20 seconds, and thats running full on stamina regen. Stamina in Rift is pretty much equivalent to TP in XIV. That was a real bummer after playing the AoC Necro. In other games, you are limited to one pet. This is also a mega bummer and definitely not boss.

    I don't really care what they call the job although I agree with the comments that this AWFULLY HAPPY WORLD needs a little drop of darkness in it.

    I would just like to see a class that meets the following litmus test

    1. Can control pets
    2. Can control more than one pet simultaneously
    3. No time limit or other stat limit causing pets to expire (outside of pet death as a result of HP=0)
    4. Pets should be treated as any other PC, I.e. they can be cured, buffed, etc.
    5. Pets should offer the ability to siphon life from the enemy to the pet controller.

    Playing Necro in AoC could split two ways, as a non pet focused class, or as a pet focused class. Playing as a pet focused Necro, you had a variety of black magic (including AOE) as well as a variety of tricks your pets could do to support you.

    It would be boss to see this in XIV, as long as it was not implemented in some kind of convoluted way.

    Some people mentioned lagging out in AoC due to multiple Necro's on screen. I use to Raid quite a bit in that game. If you have raided in AoC you are aware that you can have up to 24 people in a Raid. On top of that you could have a room full of "trash mobs" and multiple Necros in your Raid. When I played I that game it was on a Core 2 Duo using a Radeon 5750 in DX10 with mid range gfx settings.

    I never had any lag problem. That is a 89 dollar video card and a 130 dollar chip based on today's pricing.

    I hope you are setting the bar higher than that minimum hardware spec for the future of XIV.
    (1)
    Last edited by captainpicard; 11-01-2011 at 01:40 PM.

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