im all down for summoner, necromancer sounds creepy but fun^^
i guess im going for nekomancer, with all the incoming catboys at 2.0 together with all the miqote right now i will be the mightyest kitty in all eorzea lol


im all down for summoner, necromancer sounds creepy but fun^^
i guess im going for nekomancer, with all the incoming catboys at 2.0 together with all the miqote right now i will be the mightyest kitty in all eorzea lol
When are people going to learn that there is no such thing as an "FF staple". The only thing that truly ties these games together is the constant change. Each new game takes a few things from the older games, and adds in new things of there own. Where would we be if the people making the games had that kind of mentality?
The people making 7 introduced Materia, it wasn't very "FF" at the time.
Also, 6 was the introduction to a steampunk-like setting, something that was pretty different from any FF before it and that influenced all the games after it (exept IX). If not for FFVI you would be claiming the Garlean Empire wasn't very "FF"
When they made FF3, what was the new creation that had never been in a FF game and was decidedly not very FF-like? MOOGLES. In fact moogles are a direct rip-off of one of Square's other games, Seiken Densetsu.
The same is true for true for Chocobos (a rip off of the birds from Nausica) and Cid (a rip off a spanish folk tale), not introduced until the second game.
Hell the entire first game wasn't very "FF" because it was a blatant rip-off of Dungeons & Dragons, even down to Bahamut and Tiamat (two warring dragons in D&D lore).
The list goes on and on. They can add whatever they want to the game because the very heart of the FF-style is change and innovation!
I just find it sad that we are having this argument over something like "Necromancer" which has been in many FF games. No one claimed that adding Materia didn't have the FF feel even though Necromancers have been in more FF games than Materia has.
tldr, quit whining, if they want to add an event where a giant sized Captain America fights off Godzilla in the streets of Ul'dah while the Ghostbusters try to contain them, we can't really stop them. We can claim it doesn't have the feel of an "FF game" all we want, but in the end, we aren't making the game. So what is "FF" is NOT our decision.



I just don't feel Necromancer fits the lore of this game or feels "Final Fantasy" at all. Summoner and Beastmaster will probably be the only pet classes.
Every time someone say, "i just don't feel blah blah in final fantasy blah blah.."
I'll kick a puppy, and punch a kitten.



Well considering that one of the first side quests revolved around a thau creating bobbles that would cause its owner to reanimate after death and seek out other bobble owners to kill them. In an attempt to create an army of the undead (until the whole thing goes comically wrong). I wouldn't exactly say Necromancer as a job would be that far flung of a idea in the context of eorzea.
Now i realize that there about to play musical chairs with the ability and skill pools of the classes. But if you look at the way thau operates when using a pure skill set right now, Hell its a pet away from being similar to Diablo II's Necro (Focused on debilitating and enfeebling).
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Yes, if you play the Ul'dah storyline, you know this. Reanimating the dead IS ENTIRELY POSSIBLE in Eorzea. So don't tell me it wouldn't fit with the game, it's already in the game!
It's a secret dark magic now, but a continuation of this storyline could very well result in the knowledge of necromancy becoming more well known and BOOM: Necromancy class. I think that's a perfect idea for an expansion.



Well, FFXI had Necromancer sects (NPCs), you even have to seek out one of those Necromancers to bring this guy's Mannequin to life, it even shows why Necromancy is a banned art (in the middle lands, Near East thrives on Necromancy of some type), since throughout the fight, Alsha will basically begin crying and try to kill herself because the soul that was attached to it doesn't want to be "revived".
Puppetmaster was originally to be Necromancer, as said, but they went against it because (their excuse/reason) was the job would be weak in daylight hours (5:00 - 17:59) and powerful in night hours (18:00 - 4:59), so it would be a job that wasn't useful a lot of the time, it would be fun as hell to play (I love pet jobs) but this is why they went with the PUP route:
The "half usefulness" translated perfectly into the Master + Automation playstyle, if you slacked on your Automata upkeep, you were useless, however if you didn't, the automata alone was more powerful than a standard player, combined that with a competent player and you have one powerful job.
The whole point to bringing up the 'reimagined Necromancer, aka Puppetmaster'? In the Treasures of Aht Urhgan storyline, Aphmau's Automatas Mnejing and Ovjang were the best examples of Necromancy in the hands of "not so evil people", because the souls attached to them were basically souls of previous guardians to the other Empresses of Aht Urhgan -- Since in order for your automation to even work a soul has to be attached to it, which in basic terms, is Necromancy. Raising and controlling the dead is just one part of it, in recent years (around early 2000) Alchemy has been linked to bringing people back from the dead and whatnot because of mangas like Full Metal Alchemist, so the concept of Necromancy has been in FFs and FF history quite a bit, it's just realized in a different way from western style necromancy in media.



I haven't read the entire thread but I figured it would, or soon will, end up in: Necromancer's not a classic FF job, GTFO.
I personally wouldn't mind a necromancer class.


After a review of the thread it seems to split about 50/50 yes/no for Necro in XIV. I am surprised. Really surprised.
Perhaps they should instead add "BubbleBlower" and give him a wand with a hoop on the end and a bottle of bubble juice.
The game seriously needs more darkness. Just to add some salt to that, I thought one of the tenants of XIV was to move forward. There is an awful lot of people in this thread that seem to want FF in general to stagnate or regress, not progress.
The world aint all rainbows and butterflys! cant have light without darkness for without one the other is meaningless! Eorzea needs to start drawing on some forbidden powers soon or the garleans with their magitek and gunknuckles are gonna steamroll us lol.
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